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  • Aight, with a new Monster Hunter this place will get more use. Things will stay mostly the same, save for the discord server integration. We will be posting the hunts schedule here as usual, but also in a Discord chat. If you haven't used Discord before it is very easy and simple to use messaging software that does not require a download. It is also how we voice chat. I reccomend the discord channel personally but you can still talk and find out when hunts are happening here. on 11 Jul 2016 12:50 AM
  • I LIVE on 22 Jan 2018 10:52 PM
  • Today's "Weird" is tomorrow's norm, so we're not freaks buckaroo. We're just ahead of the curve. on 25 Apr 2018 1:53 AM
  • How have I never owned Vanquish before today?!?!?! on 29 Sep 2016 8:36 PM
  • The Witcher 3's achievements on Xbox One are almost completely broken, an annoyance in an otherwise great game. on 4 Jul 2017 11:53 PM
  • Found an awesome website to manage backlog and gaming library! www.gameinformer.com/.../awesome-way-to-manage-your-backlog-and-gaming-library.aspx on 9 Jan 2015 6:07 PM
  • Not as big as I had expected it to be; my artist drew it smaller than I want last minute and left out several elements  (but I can have those added later) BUT IT'S STILL BEAUTIFUL! on 11 Sep 2017 3:39 PM
  • no blog this week. currently indulged in school work -_- on 24 Oct 2015 12:26 PM
  • I've finally decided to partake in Game Club!  I wrote a piece about Uncharted 4 and its very effective use of foil characters, but be warned - this is a spoiler heavy read!  www.gameinformer.com/.../game-club-the-many-foil-characters-of-uncharted-4.aspx on 23 May 2016 10:35 PM
  • Totally Breakfast on 27 May 2017 11:07 PM
  • Hi everyone! I hope you're having a great day. Today is my birthday, so I just got Monster Hunter World on the PS4 yesterday as an early gift from my parents. Also, I graduate soon from college, so I'm excited in this busy spring season. on 6 Apr 2018 3:40 PM
  • Blargh: www.gameinformer.com/.../gio-super-smash-bros-wii-u-3ds-team-tournament-round-one-results-round-two-schedule.aspx on 22 May 2016 12:44 PM
  • Pumped for No Man's Sky... on 6 Dec 2014 5:06 PM
  • hotel transylvania was so CUTE! on 19 Oct 2015 3:55 PM
  • Okay. So I have now finished off Borderlands and Metal Gear Solid V: GZ, and I am trying to decide which game I should start on tonight. I am trying to make up my mind and make a decision between "Call of Juarez:Bound in Blood", "Puppeteer", and "Red Dead Redemption: Undead Nightmare". I know that it is too late for a suggestion from you guys and gals tonight, but I would like to know what you think is a good choice. If I am already playing the top answer, I will pick the next  one in line for my next game afterwards.  If I am playing something different than the top choice, then I will play the following 2 games according to the order in which you have recommended your choices to me. I guess that's about it for now, I need to go and stare at my game cases for a couple of  hours in order to make a decision before midnight hits. Later!   on 14 Jan 2015 9:07 PM
  • Going away for school this year. Probably won't be around much. I just want to leave this hear in case some sad soul is curious  about where I went. Love all my Game informer friends and Happy New Year! on 2 Jan 2016 12:45 PM
  • I'm gonna bounce you right back to my official GI profile. Back and forth. Forever. www.gameinformer.com/.../default.aspx on 7 Dec 2014 7:44 PM
  • In an RPG, such as Dark Souls, I'm always told that I'm ''supposed'' to play it a certain way. For instance, I'm told, ''You're SUPPOSED to upgrade your stats this way, or else the game won't work.'' If the developer designed his game subjectively and ALLOWED people to ruin it, then really, he failed to design his game at all; he's an idiot. There's no such thing as bad design. There can only be a LACK of design, a lack of structure.  In an RPG, why am I expected to upgrade my health stats as I come across enemies who deal more damage, but I'm not expected to play on the easiest difficulty? If they want me to do what's best for me, then why not make it the default setting?! See, they don't care about balancing the game at all; it goes completely out the window. on 18 Sep 2014 9:56 PM
  • here's my thoughts on Wong Kar-Wai's movie In The Mood For Love www.gameinformer.com/.../in-the-mood-for-love-quietly-perfect.aspx on 24 Jun 2017 4:30 PM
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