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Veteran Member - Level 11
The release of Dota 2 is imminent. Valve has kept it in beta for months showering it with constant updates and tweaks. After logging a number of hours into the beta, I’ll attempt to answer questions you might have if you have never heard of Dota or played a MOBA-style game. Read on to learn a bit about what is sure to become one of the next big competitive games.
A little over a week ago, I became aware of some serious charges were leveled at Game Informer by an Unreality Magazine editor named Paul Tassi in an article titled “Why Video Game Journalism is a Sham.” Basically, Mr. Tassi claimed that Game Informer was accepting bribes or kickbacks from video game publishers for higher review scores. The ridiculousness of this claim, which I want to make clear was based on no evidence, should be evident. But, in case it isn’t obvious, I decided that I would break down “Why Video Game Journalism is a Sham” into its core arguments and describe precisely why it is wrong. I want to emphasize that to make such claims against such a reputable organization and talented, committed people who know a thing or two about something called journalistic integrity is extremely unprofessional.
I have served with one of the greatest men in the galaxy.
I see the term realism thrown about quite frequently by gamers in forum discussions, blogs, and even in reviews. The fact is that realism in video games is a myth. Just as fiction cannot (by definition) be real, there are no real video games.
After having a team of poorly trained non-professionals painstakingly perform some not-so-evil experiments, I am proud to announce the twelve (scientifically proven*) best browser games on the internet! Putting together this list cost millions (of what?) and many hours of painstaking work**.
Many of us love video games, but how many of us actually care about the music that plays while we interact in virtual worlds? I know that I do. In fact, I purchase quite a few video game soundtracks. In my collection are the likes of Civilization IV, Red Dead Redemption, Dark Souls, Mass Effect (both 1 and 2), and orchestral and techno versions of The Legend of Zelda: Ocarina of Time. In my time as a denizen of the world wide web, I have come across numerous sites dedicated to video game music. Some of my favorite Youtube videos are of people doing their personal renditions of video game music. However, there is one spot on the web that has really changed the way that I view video game music and shown that, while I may love video game music, there are others out there who put my love to shame. That website is known as ocremix.org.
Recently, there has been a spike in developers switching their projects over to a free-to-play business model. MMORPGs especially have been, though by no means have they been the only genre, jumping on the free-to-play bandwagon with the latest addition of the first twenty levels of Rift becoming free-to-play. Rift joins the likes of Star Trek Online, Guild Wars, DC Universe, and Everquest I and II, to name a few. Why this huge shift away from the pay-to-play model set forth by the juggernaut that is World of Warcraft? The simple answer is because, quite frankly, it is genius.
Perfection. Is. Impossible. So I understand when people disagree with perfect scores of 10/10 or 5/5 being given out to games or movies or really any medium of art. The truth is that there are going to be flaws in anything that you examine closely. Video games are especially susceptible to being flawed. Every five or six years consoles and controllers change; technology and programming make leaps forward. Video games are still finding their place in society, blossoming as a new medium of expression. That there are flawed video games should come as no surprise to anyone who has played their share of games. Even the best games have their own issues. Shadow of the Colossus and Legend of Zelda: Ocarina of Time are two of my favorite games and in my mind two of the best games ever made. But Shadow of the Colossus has camera issues and Ocarina of Time has issues from being one of the first 3D open-world console games. Despite these flaws, I would personally award each of these games a perfect ten.
To be completely and utterly fair in this installment of Looking Back on Classics, I never played the original Skies of Arcadia on Dreamcast. However, I did play the version of the game that was ported to the GameCube which was called Skies of Arcadia: Legends. The ported version boasted slightly better graphics and load times, as well as some extra bonus content that will be brought up later. The two games are almost entirely the same other than the few slight differences.
First, before anything else, you need to actually play the game. Everyone who has ever reviewed a game knows that you need to actually play the game in order to write a review of it. Those who write reviews before playing games (and I know that you are out there because I have read your abysmal handiwork for myself) should know that anyone who reads these prereview opinions can spot them for fakes. Usually they are only the outpouring of fanboyism or irrational hatred for a game series and contain nothing insightful or valuable to a person seeking real review material.