The lights are on
Veteran Member - Level 11
I know that this is usually the province of Enigma, but I wanted to talk about it since I think that it shares some problems that overlap with the videogame industry.
I am looking forward to the Steam release of the game From Dust after playing through some of it at a friend’s house the other day. It is a pretty darn unique experience. Afterward, I pre-ordered it through Steam. After doing that I got to thinking: what are some of the other “out there” experiences that games have offered us in the past? So, without further ado, in my opinion, the games on this list are some of the most original and/or oddest found in gaming. They are in no particular order, since I feel like numerically ranking creativity is tricky at best. Enjoy!
Before I begin, I would just like to say in an appropriately dramatic voice that:
What is it that drives some gamers to try to attain perfection? Is it the thrill of accomplishment? Is for the sake of masochism? Or is it just to say that it can be and was done? Whatever the reason, the fact remains that many gamers seek to earn all of the achievements on Xbox Live or the Playstation Network or to get 100% completion on the newest games.
I have not been able to play any games this week. But that is okay, because for this blog I will be drawing upon my substantial backlog of memorable video game moments to pick out the top nine most memorable boss battles of all time. These are not the coolest boss fights, the hardest boss fights, or what not, but the ones that stick out the most for me in my mind. I feel like I should warn those who are reading that there will be spoilers ahead, so be careful what you read if you are planning on playing these games.
I have some sad news (possibly) for those of you that read my blog. I will be working for the next two months in northern Minnesota with little internet access. The natural result of this is that I won't be able to post here for a while. I might be able to squeeze out a blog or two on the one day a week I will be having off if (fingers crossed) I can find a good internet connection. However, I will try to keep writing whether or not I can post on here and then I'll have a whole slew of posts for you all when I return in all of my (note the sarcasm) glory.
Jonathan Coulton began his music career while he attended Yale while he pursued his BA in music. While there he joined two a capella groups, the Spizzwinks(?) and the Wiffenpoofs. After college, he worked for a time at a telent scouting agency and a coffee house named Cooper’s Coffee where he would sometimes perform live music. Cooper’s closed and he was forced to find a new job. He eventually found a software company that hired him to help write their code. He did this for eight years while doing music a little on the side. After seeing a performance of his song “The Future Soon,” Coulton was approached by a representative of the Pop!Tech conference to perform the same song. It was at this conference that Jonathan was introduced to Creative Commons, the record label under which he continues to release his music to this day. In 2005 he decided to leave his software company and dedicate himself to music full time. This resulted in the Thing a Week Project, the basic premise of which is self explanatory. He would release a new song every week without fail for an entire year. The project was hugely successful, garnering him many new fans and creating many high quality songs. To date JoCo has released ten albums with five unofficially released albums available on his site.