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Released about a month ago by Recoil Games, Rochard is one of the newest releases in the vein of Trine and other physics-based, side-scrolling platformers. It has flash; it has pizzazz; and it has a certain degree of charm. Can it play with the big dogs?
This will be a shorter entry than previous entries in the Time With Demos series because, quite frankly, the demo is terribly short. It was actually so short that I considered not writing this article on it, but decided that it was worth writing about for one reason: if it is an accurate representation of what the larger game, it is pretty terrible.
X-COM: UFO Defense is a strategic turn-based game that was developed by the now defunct Mythos Games in 1994 for PC. It is a turn-based strategy game that has some city building elements that places the player in command of Earth’s defenses during an alien assault. You begin the game by selecting where to place your base of operations, which can be anywhere on the planet. You can expand this base and add more personnel, equipment, and vehicles through various menus and interactions with the base map. Alien ships will begin appearing shortly after beginning the game and your aircraft need to intercept them or they will create bases on the ground. If/when this occurs; you must dispatch a ground team to deal with the alien threat. When your troops arrive at the landing site the game switches into its turn-based mode. You control where your soldiers go and what they do, tile by tile. This mode also occurs during terrorist attacks by the alien forces that occur seemingly at random around the world.
For the day before All Hallows Eve, and the second to last day of my countdown to Halloween
From the macabre to the terrifying, Halloween is a time to revel in rather grotesque and disturbing imagery. But if you are not normally into those types of films, games, statues, experiences, muffins, then it might be a little difficult to get into the spirit of things. Naturally, you poor suckers need my help! I have a few suggestions to creepify your Halloween.
Continuing the countdown to Halloween, yesterday we looked at the things that horror games need, today we will be looking at the things that video games that deal in horror should avoid at all costs. There might be a couple overlapping points, but I will strive to keep them few and far between.
Continuing on to day two of the countdown to Halloween, I have created [pause for dramatic effect] A LIST! That is right, for today only (unless you choose to view it in my blog archive), you can be the proud viewer of a carefully thought out and planned list.