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Let me begin this article with a confession: I went Gollum all over Game Informer’s Top 200 list. No, this has nothing to do with my lobbying for The Lord of the Rings video games, nor does it tie in with New Zealand’s Gollum attenuatus (also known as the slender smooth-hound catshark). Rather, when compiling my personal Top 200 list, I argued with myself vehemently just like Gollum did with himself in The Lord of the Rings movies. A strong internal statement like, “Hands down, Link to the Past is my number one game of all time. It turned me into a gamer,” would be interrupted with “No, stupid. Your favorite game is Final Fantasy III. It made you cry so much that your mom ran downstairs to see if you were hurt.” Needless to say, assembling this list was an exhaustive task. Like all of you, I agree and disagree with the list that ran in Game Informer’s 200th issue. And to be perfectly honest, I don’t even know if I agree with my own Top 10 list. Whenever I look at it, a new argument pops into my head, prompting me to want to reorder it, or throw in another game. So, as of the time of this writing, this is my Top 10 Games of All Time list.
On the day Game Informer’s 100th issue went to print, I remember looking over at Andy and saying, “What are we going to do for issue 200?” He laughed and said, “What else, the 200 Greatest Games of All Time!” At the time, it was a joke. We had just put our hearts and souls into a list of 100 games, and the thought of doubling that number seemed like a sure fire way to send both of us to the loony bin.
I don’t know when the “Oh crap! Issue 200 is coming up!” feeling sunk in for Andy, but it hit me around issue 165. I remember thinking, “we only have three years to plan.” I panicked, and flashed back to the work we put into issue 100. All of the long nights, heated arguments, and fist slams against keyboards became crystal clear again, but so did the knowledge gained from the experience. In putting our social lives on hold for weeks on end, we laid the groundwork for the 200th issue.
Back when I was a spry whippersnapper, I competed in every video game competition I could. I never won a Street Fighter tournament (although I did get to the final round once), but I did grab the gold in a Star Fox 64 competition held at 1997’s Electronic Entertainment Expo.
Even with a full plate of games to play this holiday season, I am counting down the days until the release of Final Fantasy XIII. I've waited far too long to play this game, and I'm a bit of a fan (by "bit" I mean "I would knock a baby out of a stroller if it meant I could play it early"). I've avoided playing the demo, but couldn't resist watching the trailers. Most of the footage gave me shivers, but there are two points in particular that trigger a Phantom Menace-like warning.
Almost every developer tasked with creating an open world super hero game has ignored the force of attraction between two masses (more commonly known as “gravity”).
Over the last two weekends, most of my time (and I seriously mean
most of it) has gone to Modern Warfare 2 multiplayer. Now that my kill
to death ratio is a healthy 1.11 (trending toward 1.5/1.6), I've been
able to pull my head out of the fray to check out what has been going
on in the community. Outside of someone having a 95.60 kill to death
ratio (how is this even possible?), the coolest Modern Warfare 2
content is related to the throwing knife, the unsung hero of the weapon
cache. Below you'll find two videos that showcase the knife being used
for long range kills, something I'm sure Infinity Ward didn't
anticipate. Having used the knives myself, I'd like to think that both shots featured are one in a million since I can't hit a stationary target at
10 feet. These shots cover half of the map. PLEASE NOTE: THE LONG RANGE KNIFE KILL FEATURES A DIRTY WORD AT THE END. COVER YOUR EARS.
Last week, my wife Kelly decided to start a Dragon Age: Origins campaign of her own. She had previously been watching me play it, but decided my warrior was lame, and that a mage's journey would be more entertaining to follow. Now, I'm sure most of you out there think this is cool. There's a catch, though: She started this campaign on my account.
Earlier this week, LucasArts re-released The Force Unleashed for PlayStation 3, Xbox 360, and PC. Dubbed the Ultimate Sith Edition, this version comes packaged with an exclusive Hoth level not available in the standard retail SKU, or as a download.
In a similar vein to the recently released DLC for Tatooine (which also comes packaged in this version), this level is a reimagined look at Empire Strikes Back's battle of Hoth, complete with AT-ATs, Lord Vader ordering snowtroopers around, and for whatever reason, dozens of angry wampas. The twist, outside of the wampas, is the insertion of Starkiller, who makes a dramatic appearance by leaping off of an AT-AT, and running into a cave just as a snowspeeder crash lands.
This console generation has brought many innovations. One that has been overlooked is the evolution of dog companions in this generation's role-playing games. They play fetch, dig for loot, and treat monsters like chew toys. Three games have brought these beloved animals to the forefront. Fable II explored the emotional connection between man and dog. Fallout 3 tasked your pup with helping you survive. And today's must-play release, Dragon Age: Origins, unlocks the beast in man's best friend. Which of these companions makes the best travel partner, tugs at your heart strings the most, and displays the most realistic behavior?
Minnesota Vikings punter, Chris Kluwe, may be best known as "that guy who sometimes stands behind Brett Favre on the sidelines," but gamers will likely know him for his amazing pumpkin creations. That's right, to prepare for gameday, Chris recreates his favorite video game moments through pumpkin carving. He says it relaxes him, and makes his kicking leg "Black Thunder" feel stronger.
This question has been a hot topic in the video game industry for a long time. Lately, the discussions I’ve had surrounding said subject have injected the angle “Are video games the new B-movies?” Sure, Gears of War’s plot embraces the B-movie motif to an almost frightening degree, and a multistory flowchart is needed to follow Metal Gear Solid 4’s plot (is the Coke-drinking monkey supposed to be Jesus Christ?), but with these examples aside, I stand by what I’ve been saying all along: The video game medium is just as viable a storytelling vehicle as any other. Generalizing the entire game catalog under the B-movie designation isn't fair.
Some people dedicate days of their lives to Halloween costume creation. I'm the kind of guy who purchases a costume in a bag. Sure, it may look like crap, but that's what I like about Halloween costumes – looking foolish. Listed below are a handful of truly awful pre-made video game costumes. All of these can be found at seasonal Halloween stores and online retailers.