The lights are on
Veteran Member - Level 14
The first issue of the Mass Effect: Redemption comic book hit store shelves today. I’ll just say this: This comic makes me want Mass Effect 2 more than any other game on the horizon. In this first of four installments, writer Mac Walters, who is also the lead writer for Mass Effect 2, wastes no time throwing unforeseeable curveballs at the reader.
The end of Assassin's Creed II turned my brain into a conspiracy theory generator. A month has passed since I finished this amazing game, and I still find myself daydreaming about the next installment.
Sometimes my job really sucks. Go ahead and laugh if you must. Yes,
I know that I have a dream job, and yes, I know that there are far
worse occupations out there. But with that said, I dare any of you to
play Rogue Warrior or Raven Squad for three consecutive days. I double
By now, many of you have completed Assassin’s Creed II. If you have not, DO NOT read any further. This page is littered with images and information tied to the game’s ending and Subject 16’s “The Truth.”
I rarely speak while gaming. When a match begins, my vocal capabilities shutdown, and I lose myself into the game’s world. This even happens when I'm in a party with friends. I can hear them talking, and I’m processing what they are saying, but if I choose to respond, the connection I have with the game world is lost as soon as I utter my first word. At first, my friends would ask if my headset was muted, or if I had been kicked out of a match, but after a few nights they caught on, and have gone well out of their way to mock me for my inability to multi-task while gaming.Modern Warfare 2 is curing me of this problem (if you can call it that). Over the last few weeks, I’ve been screaming up a storm into my headset, and last Saturday, I may have set the record for number of times the Lord’s name is taken in vain within a 24 window.
Let me begin this article with a confession: I went Gollum all over Game Informer’s Top 200 list. No, this has nothing to do with my lobbying for The Lord of the Rings video games, nor does it tie in with New Zealand’s Gollum attenuatus (also known as the slender smooth-hound catshark). Rather, when compiling my personal Top 200 list, I argued with myself vehemently just like Gollum did with himself in The Lord of the Rings movies. A strong internal statement like, “Hands down, Link to the Past is my number one game of all time. It turned me into a gamer,” would be interrupted with “No, stupid. Your favorite game is Final Fantasy III. It made you cry so much that your mom ran downstairs to see if you were hurt.” Needless to say, assembling this list was an exhaustive task. Like all of you, I agree and disagree with the list that ran in Game Informer’s 200th issue. And to be perfectly honest, I don’t even know if I agree with my own Top 10 list. Whenever I look at it, a new argument pops into my head, prompting me to want to reorder it, or throw in another game. So, as of the time of this writing, this is my Top 10 Games of All Time list.
On the day Game Informer’s 100th issue went to print, I remember looking over at Andy and saying, “What are we going to do for issue 200?” He laughed and said, “What else, the 200 Greatest Games of All Time!” At the time, it was a joke. We had just put our hearts and souls into a list of 100 games, and the thought of doubling that number seemed like a sure fire way to send both of us to the loony bin.
I don’t know when the “Oh crap! Issue 200 is coming up!” feeling sunk in for Andy, but it hit me around issue 165. I remember thinking, “we only have three years to plan.” I panicked, and flashed back to the work we put into issue 100. All of the long nights, heated arguments, and fist slams against keyboards became crystal clear again, but so did the knowledge gained from the experience. In putting our social lives on hold for weeks on end, we laid the groundwork for the 200th issue.
Back when I was a spry whippersnapper, I competed in every video game competition I could. I never won a Street Fighter tournament (although I did get to the final round once), but I did grab the gold in a Star Fox 64 competition held at 1997’s Electronic Entertainment Expo.
Even with a full plate of games to play this holiday season, I am counting down the days until the release of Final Fantasy XIII. I've waited far too long to play this game, and I'm a bit of a fan (by "bit" I mean "I would knock a baby out of a stroller if it meant I could play it early"). I've avoided playing the demo, but couldn't resist watching the trailers. Most of the footage gave me shivers, but there are two points in particular that trigger a Phantom Menace-like warning.
Almost every developer tasked with creating an open world super hero game has ignored the force of attraction between two masses (more commonly known as “gravity”).
Over the last two weekends, most of my time (and I seriously mean
most of it) has gone to Modern Warfare 2 multiplayer. Now that my kill
to death ratio is a healthy 1.11 (trending toward 1.5/1.6), I've been
able to pull my head out of the fray to check out what has been going
on in the community. Outside of someone having a 95.60 kill to death
ratio (how is this even possible?), the coolest Modern Warfare 2
content is related to the throwing knife, the unsung hero of the weapon
cache. Below you'll find two videos that showcase the knife being used
for long range kills, something I'm sure Infinity Ward didn't
anticipate. Having used the knives myself, I'd like to think that both shots featured are one in a million since I can't hit a stationary target at
10 feet. These shots cover half of the map. PLEASE NOTE: THE LONG RANGE KNIFE KILL FEATURES A DIRTY WORD AT THE END. COVER YOUR EARS.
Last week, my wife Kelly decided to start a Dragon Age: Origins campaign of her own. She had previously been watching me play it, but decided my warrior was lame, and that a mage's journey would be more entertaining to follow. Now, I'm sure most of you out there think this is cool. There's a catch, though: She started this campaign on my account.