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As you may or may not have discovered, Ben Hanson and I are watching every episode of The Twilight Zone and podcasting our thoughts in five-episode blocks. We've got an all-new installment for you this week, which covers one of the dumbest/best episodes of the pioneering show yet.
Hanson and I are watching the entire series of the classic TV show and podcasting our thoughts. Check out the most recent episode!
Last week, Ben Hanson and I posted the first episode of our ongoing Twilight Zone podcast, which we're calling the "Twilight Highlight Zone." The setup is simple: We're watching every episode of the pioneering television show and podcasting our thoughts in five-episode blocks. We've got an all-new podcast for you this week, and it features some of the classics.
It's no secret that I didn't have the greatest time with Aliens: Colonial Marines. Take a look at this quick clip for just one of the reasons why.
Here's a quick snapshot that sums up my experience with Colonial Marines.
Like many of you, I’d consider myself a game collector. While I used to sell off games that I was done with to get cash for new ones, now I just toss ‘em on the shelf. I’m also a deal hunter. I’ll pick up games that I really don’t have any interest in playing, if the price is low enough. For instance, I snagged a sealed copy of the Black-Eyed Peas Experience the other day that was on the clearance rack. It’s not an experience that I see myself experiencing anytime soon, but it was only $5.
These two habits often smack into one another. Sometimes I’ll see a ridiculously good deal, but then I can’t remember if the game in question is already taking up shelf space at my house. Calling it a problem reduces the significance of the word “problem,” but it can be annoying. I’ve been looking for a way to get around this for a while now, and I think I’ve found the solution in a set of software tools.
Managing a large stash of games can be a pain, but I’ve found some software that helps.
This is the time of year when everyone under the sun compiles their top 10 games of the year list. You may have seen mine if you read the most recent issue of our magazine. (That photo of me was originally a joke by the way, and I’m super excited that it was published in the issue.) Here's mine, with a little explanation as to why I picked why I picked. It's not a random selection, honest!
This is the time of year when everyone under the sun compiles their top 10 games of the year list. Here's mine, with a little explanation as to why I picked why I picked. It's not a random selection, honest!
My weaknesses include the following: bullets, vats of acid, and match-three games. I can rationally explain the first two, but I'm as mystified about that last one as anyone. Why do I find matching gems/skulls/doodads so addicting? And why did I think it would be a good idea to fire up a quick game of Monsters Ate My Condo during a recent Game Informer meeting?
I may or may not have been playing Monsters Ate My Condo in a recent meeting. I regret nothing, aside from getting caught.
When given the chance, I’ll almost always jam elements from my stupid life into games.
I’ll be the first person to point out that I’m a sucker of the highest order in a few specific situations. When I see a current-gen game priced at $8 or lower, I am always tempted to add it to my collection—even if I have firsthand knowledge that it is irredeemably awful. I’ll read a book through to its conclusion, even when I figure out a few chapters in that I hate everything about it. And in those rare occasions when I visit a casino, I’ll make a beeline to the slot machines, even if I have to plow through the blackjack, craps, and poker tables, where I know full well that my odds are better. It looks as though the diabolical minds at PopCap have my number.
If, like me, you’re morbidly fascinated with slots, you may want to check out Lucky Gem Casino. Or you may want to avoid it entirely, if you value your office productivity (Shh!).
It may be hard to believe this, but I’m a bit of a jackass. Even though I’m chronologically an adult and I do a lot of adult things (drive, own a house, embarrass my children), a large part of my personality never evolved past the eighth grade. That last bit is critically important to this story.
I had a blank spot on my wall. I took care of that problem.
It used to be, when I got a new game I’d play it through to completion before moving on. A large part of that choice was economic – buying games was a luxury when I was a kid – but it was also how I liked to play. Why move onto something else if I could squeeze even a drop more entertainment from a game?
Now that I’m older, and there are so many great games vying for my time and attention, I find myself becoming more of a grazer.
I've been sampling a lot of different games lately, playing in two-hour blocks before moving on to the next selection. Am I alone?
Two Worlds II is an open-world RPG designed for people who like to have fun. Here are three reasons why I'm having an absolute blast with it.
When I was eight, my dad got me a handheld version of Pac-Man. This was amazing for a few reasons. First, it was 1981, and the world was still firmly in the grip of Pac-Man fever. The idea that I'd be able to play Pac-Man whenever I wanted was a pretty incredible idea--even if it wasn't exactly arcade perfect (more on that in a bit). Finally, my dad wasn't exactly a gamer. He's always kind of hated video games, but he knew that I was infatuated with them. So he got me PacMan2.
Here's a look at ancient handheld game that rocked my world when I was a kid.