Blog Posts by Josh Straub - www.GameInformer.com
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  • The Marks of an Accessible Arcade Fighter

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    Recently, DAGERS gave Injustice: Gods Among Us the first barrier free rewarded to an arcade style fighter. In some ways the game is a landmark in the genre, because it perfectly illustrates a reasonable level of accessibility for a game genre that has... More
  • Why “Always On” Is Bad for Game Accessibility

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    In recent days there has been a lot of outcry over the rumor that the next Microsoft console will require an internet connection even to play single player games. There are notable voices on both sides of this issue, even though the broader gaming community... More
  • What I Do All Day

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    Although it may seem self serving, I've decided to dedicate this blog-post to a bit of shameless self advertising. On dagersystem.com , we have weekly game reviews that highlight the accessibility of the industry's new titles. In order to spread... More
  • Why I Prefer PS3 to Xbox 360, Wii U, and PC

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    Because of my work on DAGERS, I have every system in the current generation. And when I sat down and listed out the reasons why I prefer my 3DS over my PS Vita, it got me thinking about other gaming biases I have. The largest is that when I am rating... More
  • Disabled Video Game Character Hall of Fame

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    The DAGERS Hall of Fame is a running article that profiles prominent disabled characters in video games. Our goal is to create a complete database of these characters. In order to be inducted, characters must have an evident disability. Characters do... More
  • SimCity vs. Tomb Raider: Brutal Honesty

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    March has been a polarizing month in the world of games. On one end, you have a great game that has revitalized a series much loved by gamers and which lots of them will be able to play. On the other end, you have a game that, because of choices that... More
  • What Is a Forgiving Game?

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    When I review a game at DAGERS, I often talk about whether or not a game is forgiving. But what does this mean? What makes a game forgiving, and why, if a game is forgiving, is it more accessible? And how is it possible for a game to be both challenging... More
  • Four Things the Next Thief Must Get Right

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    This week, Game Informer Magazine released its monthly issue, the cover story of which is an exclusive on the reboot of one of the first real stealth franchises, Thief . However, there are some details highlighted in the existing coverage of the new Thief... More
  • Five Highly Accessible Franchises

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    It’s nice to know that certain franchises are characterized by certain types of accessibility. Here are five of them that exemplify what it means to be both incredibly fun and accessible. Dragon Age Although this franchise only has two installments... More
  • The PlayStation 4 and the Future of Game Accessibility

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    Well, here we are again, about to embark on a brand new console lifecycle. Sony announced last Wednesday that their new hardware would be the PlayStation 4, and then proceeded to wow gamers with technical specs and demos of what the system can do that... More
  • How to Build Accessible Multiplayer

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    One of the prickliest problems in game accessibility is the question of how to make accessible multiplayer games that still keep the integrity of a fair experience no matter what a player’s ability or disability. The simplest solution would be to... More
  • Why I Prefer 3DS to PS Vita

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    For the first time in what feels like a month, I was able to sit down and play a game for the sheer enjoyment of it last night. I didn’t feel like playing a console, so I chose between my two handhelds. Ultimately, Fire Emblem: Awakening for the... More