We spoke with Shift Up about inspirations for Stellar Blade beyond Nier Automata (like the Bible and The Matrix), the approach to costumes and how they fit in the lore, and why having no minimaps in the game was a purposeful decision.
I may not have had strong connections with most of the cast and was annoyed with a number of specific sections, but I liked spending time in Sand Land (and beyond) and seeing my garage upgrade and grow.
We spoke with Shift Up about inspirations for Stellar Blade beyond Nier Automata (like the Bible and The Matrix), the approach to costumes and how they fit in the lore, and why having no minimaps in the game was a purposeful decision.
I may not have had strong connections with most of the cast and was annoyed with a number of specific sections, but I liked spending time in Sand Land (and beyond) and seeing my garage upgrade and grow.
PTW was previously known as Pole To Win and has served as quality assurance and studio support for many of the industry's biggest companies, including Blizzard, Sega, Capcom, and more.
In this installment of New Gameplay Today, hosts Wesley LeBlanc and Kyle Hilliard play through the three "Lost Levels" of The Last of Us Part II Remastered.
As the showcase piece for the Meta Quest 3, Asgard's Wrath 2 stands out in a sea of virtual reality titles available on the market today, offering an experience rarely seen in the medium.
This week on All Things Nintendo, Brian and Wesley run down what they think might happen in 2024 and Wes gives his review of the first major game release of the year.