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Preview

Shaun White Skateboarding

A Look at Shaun's Brave New World
by Matthew Kato on May 25, 2010 at 12:30 PM
Platform PlayStation 3, Xbox 360, Wii, PC
Publisher Ubisoft
Developer Ubisoft Montreal
Release
Rating Teen

Shaun White is moving over to video game skateboarding, but his fall title developed by Ubisoft Montreal is anything but another board with wheels.

Unlike his snowboarding game, Shaun White skateboarding isn't just about giving you a bunch of challenges tied to locations. In fact, the development team is thinking a little outside the skateboarding box you've become accustomed to over the years in other series like Skate or Tony Hawk.

The key to the game (coming for PS3, Xbox 360, and Wii) is that while you're skating through the environment, you can transform the world at designated spots. Start sliding a rail and you can shape it anyway you want – while you're still on it – with the left analog stick. Or perhaps you'll create a launch ramp out of the ground so you can ollie and reach a part of the level previous unaccessible. Alternately, that same ramp can be lowered to take you underground so you can skate a short subway segment.


You can shape many of the game's rails in real time with the left analog stick


While Shaun White's levels contain the normal challenge-based objectives you find in most games, re-shaping your environment is what it's all about, and you'll be doing more than having fun busting tricks – you'll be bringing hope to a downtrodden city. At the start of the game, Shaun White's world is controlled by an organization called The Ministry, which has sapped the life out of everything (you even find out they've kidnapped Shaun!) Your job is to skate through the game's different districts and open them up by performing tricks, terra-forming the landscape, and getting rid of The Ministry's propaganda. You'll turn an ordinary fountain into a bowl, unlock new areas, or make a skate shop pop up out of a plaza as you pull off tricks and use the game's shape abilities.

As a skater, you'll even bring life back to the world – similar to The Saboteur.  The more you pull off tricks, the more color and energy returns to your surroundings. By the end of a level, not only have you transformed its architecture, but you've also changed the lives of the people in it. Grey pedestrians will spring up and skate with you, trees and grass are more abundant, and graffiti will splash the normally dull concrete. You can also bring in your friends for either co-op or competitive play.

A level before you start skating...

...and after

Unfortunately, we didn't get our hands on Shaun White Skateboarding's trick system, which will come in two flavors. One is a simplified, one-button control scheme, while the other involves pushing the right analog stick in one of eight directions. Later on in the game, a modifier button can be added so you can access over 80 tricks (including Shaun's own "Armadillo" trick).

The skateboarding market has become crowded and predictable, and it's cool that Ubisoft is taking a different tack with Shaun White Skateboarding. Hopefully the game's concepts come together and it can give players a slightly different experience.

Take a look at this cool teaser trailer for the game

[View:http://gameinformer.com/games/shaun_white_skateboarding/m/shaun_white_skateboarding_media/346344.aspx:610:343]

Products In This Article

Shaun White Skateboardingcover

Shaun White Skateboarding

Platform:
PlayStation 3, Xbox 360, Wii, PC
Release Date: