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Review
Stuck In The Pits
by Matthew Kato on Feb 19, 2014 at 07:17 AM

This is the third game in the NASCAR series from Eutechnyx (now going by ETX Racing), and while it's arguably a better experience than the last two, it doesn't single-handedly elevate the franchise. This mildly iterative title evokes the dreaded specter of the yearly sequel. The good news is that Eutechnyx has created a foundation ripe to capitalize on, but I'm still waiting for it all to come together.

NASCAR '14 is not just a carbon copy of Inside Line, but most of its improvements are either minor enough or exposed by other flaws that the sum total of the experience doesn't equate to a lot of positive momentum. 

For example, A.I. drivers are more aggressive in exploiting the openings you give them, and a pack of cars will freight train you if you can't hold your line – especially until you get your car up to snuff if you're in career mode. This is a good thing, but the A.I. lacks refinement; ramming its bumper down your backside like it was the do-or-die last lap even when it's the first. It's like the A.I. is following a set line, unaware of what's happening on the track. In real-life NASCAR, that would quickly create a pit brawl. Furthermore, the A.I. cars still don't know how to enter the pits safely nor how to execute good fuel/tire ­strategies on shortened race lengths.

Thankfully, 16-player online leagues are available if you instead prefer the headaches real-life people bring. Here you can create a custom slate of races and keep standings for the season. Restarts are clean and overall the experience has matured. It lacks some bells and whistles, but it provides a baseline experience that's better than previous installments.

I hoped that this game would reveal a broader vision for the series, taking it beyond a few turns of the wrench. I wanted it to take some chances and make a declaration for why stock car racing is different from regular racing – which it is, and excitingly so. NASCAR '14 doesn't do this. Ironically, the overall lack of ambition and plan to update via DLC (which includes paint schemes and challenges based on real-life situations from the upcoming season) is its own self-defeating argument against yearly iterations like this. 

At best, this game is a stopgap to hopefully something better in the future, because it's signaling its stagnation.

7
Concept
The series works around the margins, improving its lap time but not really picking up the positions
Graphics
Visuals look middle-of-the-road for a last-gen title. A new variant on the cockpit camera has been added
Sound
The spotter is helpful most of the time, but he can break down when things get thick
Playability
The A.I. is more difficult to race against, but not necessarily smarter. Also, the onscreen proximity awareness meter is harder to read than last year for some reason
Entertainment
It’s starting to feel like it’s going around in circles, and that’s not the fault of the sport itself
Replay
Moderately High