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  • Blog Post: Halo 4: The good the bad and the awesome or the multiplayer the campaign and OMG finally we get to be master chief again!

    Halo 4 is a game that is very much contraversial among fans of the series. Some belittle it as a sellout of a game that betrays its roots as a story fueled fps, while others praise it for brilliant multiplayer, I am going to do a little of both. For one, the story is not halo standard. But take into... More
  • Blog Post: Better than Bungie's Halo

    Halo 4 is easily one of the best games of 2012. It has innovative Post-release Support, Awesome Multiplayer, and a great Campaign! The Campaign actually makes the Master Chief "human" and shows a more personal side to him. Concept: Bring back Master Chief in a amazing and fairly innovative... More
  • Blog Post: Amazing! Its a Must Buy!

    I was hesitant on buying this because it was being made by bungie but all those fears went out the door when I played it! The game still has the awesome Halo feel to it. The graphics are fantastic and the different gamemodes are so much fun! You can play the campaign with friends like always or you could... More
  • Blog Post: Halo 4 - Taking Back the Epic Mantle of Bungie's Legacy

    Five years ago, Halo 3 was released, ending the Master Chief's story and opening the gateway for Bungie and Ensemble Studios to make three prequel games. Unfortunately, the user response from the community was so biased on its multiplayer that they were unable to see the prequels for what they truly... More
  • Blog Post: Review of Halo 4

    <No Spoilers> I just finished Halo 4 last night. I played co-op with my brother for half the campaign and then finished the rest on single player. First off, Halo 4 is a beautiful game! It has amazing graphics, and the sound is also amazing. It really helps pull you into the setting and enjoy it... More
  • Blog Post: Halo 4

    As noted by Matthew Miller in his review of the much anticipated science fiction first person shooter juggernaut Halo 4, 343 Studios had quite the challenge given to them, or more accurately- laid upon their shoulders, throughout the design process and final near-release of the game. Not only did they... More
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