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FF XIII Walkthrough and FAQ

Final Fantasy XIII

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FF XIII Walkthrough and FAQ

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03.) INTRODUCTION - G0300
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Hello and welcome to the walkthrough FAQ project from Shadow of Light!

Final Fantasy XIII has been released on 17th December 2009 in Japan.

At this moment this guide is based on Japanese version of the game, but fret
not. Once the US and PAL versions are out, the guide will be updated
accordingly.

Here's explanation of some things:

- Spoiler issue - we're the players of the game, just like you (who is reading
this guide) are. First time we've played through the game was completely by
ourselves - therefore nothing was spoiled for us. All the story elements
that were supposed to surprise us had such effect. Hence why we will not
include any spoilers (except names of cities, dungeons and NPCs you must
address to continue the storyline).

- Split will be using abbreviations a lot. With a guide covering a massive game
from Final Fantasy series it is to be expected.

- Ice Queen will be handling mostly the tidbits info such as items, enemy info,
mission info, weapon info, etc.

Now let's begin the guide to latest final fantasy, Final Fantasy XIII!



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04.) ABBREVIATIONS - G0400
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-------------------------------------------------------------------------------
ABS --------------------------- absorb
acc ------------------------ accessory
AOE ------------------- area of effect
ATBG -------- Active Time Battle Gauge
SRG -------------------- Stagger Gauge
cca --------------- in rough estimates
CG ----------------------- Chain Gauge
chr ----------------- single character
chrs ------------- multiple characters
CP ------------------ Crystogen Points
cross --------------------- crossroads
PDEF ---------------- physical defense
E ------------------------------- east
EG ----------------------- enemy group
esp ----------------------- especially
EXP ---------------- Experience points
FOE --------------- field of encounter
HLV --------------------------- halves
HP ------------------------ Hit Points
IMM --------------------------- immune
KI -------------------------- Key Item
MAG ----------------- Magic Power stat
MDEF ----------------- magical defense
N ------------------------------ north
na -------------------- not applicable
NE ------------------------- northeast
NS ------------------- nothing special
NW ------------------------- northwest
PS ----------------- preemptive strike
rephy -------- regular physical attack
RF -------------------- reinforcements
RST ------------------------ resistant
S ------------------------------ south
SPN ----------------------- save point
SE ------------------------- southeast
SP --------------------- summon points
STR -------------------- Strength stat
SW ------------------------- southwest
TB --------------------- treasure ball
TP ------------------ Technical Points
TM --------------------- Target Marker
VS ---------------------------- versus
W ------------------------------- west
WKN ------------------------- weakness
-------------------------------------------------------------------------------



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05.) STATUS CHANGES - G0500
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The game features 19 positive status changes and 14 negative status ailments.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ABBREVIATIONS IN STATUS CHARTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS - name of status
EFF - effects of status change/ailment
CUR - how can the status change/ailment be removed
PRE - equipment that prevents the status change/ailment
INF - magic and equipment that bestows the status change/ailment
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
POSITIVE STATUS CHANGES [BUFFS]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BRAVERY
EFF | Increases target's STR by 40% for a period of time, increasing
| physical damage done to enemies. Also affects Ravager's
| Strike-type skills.
| Cannot coexist with Bravera.
CUR | Debrave, Bravera, Dispel, Dispelga, KO.
PRE | ---
INF | Bravery, Hero's Amulet, Morale Talisman, Fortisol.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BRAVERA
EFF | Increases target's STR by 80% for a period of time, increasing
| physical damage done to enemies. Also affects Ravager's
| Strike-type skills.
| Cannot coexist with Bravery.
CUR | Debrave, Bravery, Dispel, Dispelga, KO.
PRE | ---
INF | Bravera.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FAITH
EFF | Increases target's MAG by 40% for a period of time, increasing
| magic damage done to enemies. Also affects Saboteur's skills and
| increases amount of HP recovered by Medic's skills.
| Cannot coexist with Faithra.
CUR | Defaith, Faithra, Dispel, Dispelga, KO.
PRE | ---
INF | Faith, Saint's Amulet, Blessed Talisman, Fortisol.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FAITHRA
EFF | Increases target's MAG by 80% for a period of time, increasing
| magic damage done to enemies. Also affects Saboteur's skills and
| increases amount of HP recovered by Medic's skills.
| Cannot coexist with Faith.
CUR | Defaith, Faith, Dispel, Dispelga, KO.
PRE | ---
INF | Faithra.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HASTE
EFF | Increases target's ATBG recharge rate by 50% for a period of time.
| Cannot coexist with Slow.
CUR | Slow, Slowga, Dispel, Dispelga, KO.
PRE | ---
INF | Haste, Hermes Sandals, Sprint Shoes, Fortisol.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VIGILANCE
EFF | Increases target's success rate of using skills and reduces the
| likelihood of target's actions being interrupted by the enemy for
| a period of time.
| Cannot coexist with Curse.
CUR | Curse, Dispel, Dispelga, KO.
PRE | ---
INF | Vigilance, Zealot's Amulet, Battle Talisman, Tetradic Crown,
| Tetradic Tiara, Aegisol.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENFIRE
EFF | Adds fire element to attacks and increases fire damage dealt by
| those attacks for 30% for a period of time.
| Cannot coexist with Enfrost, Enthunder, Enwater.
CUR | Enfrost, Enthunder, Enwater, Dispel, Dispelga, KO.
PRE | ---
INF | Enfire.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENFROST
EFF | Adds ice element to attacks. and increases ice damage dealt by
| those attacks for 30% a period of time.
| Cannot coexist with Enfire, Enthunder, Enwater.
CUR | Enfire, Enthunder, Enwater, Dispel, Dispelga, KO.
PRE | ---
INF | Enfrost.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENTHUNDER
EFF | Adds lightning element to attacks and increases lightning damage
| dealt by those attacks for 30% a period of time.
| Cannot coexist with Enfire, Enfrost, Enwater.
CUR | Enfire, Enfrost, Enwater, Dispel, Dispelga, KO.
PRE | ---
INF | Enthunder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENWATER
EFF | Adds water element to attacks and increases water damage dealt by
| those attacks for 30% a period of time.
| Cannot coexist with Enfire, Enfrost, Enthunder.
CUR | Enfire, Enfrost, Enthunder, Dispel, Dispelga, KO.
PRE | ---
INF | Enwater.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PROTECT
EFF | Target takes 33% less damage from all physical attacks for a
| period of time.
| Cannot coexist with Protectra.
CUR | Deprotect, Deprotega, Protectra, Dispel, Dispelga, KO.
PRE | ---
INF | Protect, Guardian Amulet, Shield Talisman, Tetradic Crown,
| Tetradic Tiara, Aegisol.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PROTECTRA
EFF | Target takes 50% less damage from all physical attacks for a
| period of time.
| Cannot coexist with Protect.
CUR | Deprotect, Deprotega, Protect, Dispel, Dispelga, KO.
PRE | ---
INF | Protectra.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SHELL
EFF | Target takes 33% less damage from all magic attacks for a period
| of time.
| Cannot coexist with Shellra.
CUR | Deshell, Deshellga, Shellra, Dispel, Dispelga, KO.
PRE | ---
INF | Shell, Auris Amulet, Soulfont Talisman, Tetradic Crown,
| Tetradic Tiara, Aegisol.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SHELLRA
EFF | Target takes 50% less damage from all magic attacks for a period
| of time.
| Cannot coexist with Shell.
CUR | Deshell, Deshellga, Shell, Dispel, Dispelga, KO.
PRE | ---
INF | Shellra.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BARFIRE
EFF | Target takes 50% less damage from all fire-based attacks for a
| period of time.
| Cannot coexist with Barfrost, Barthunder, Barwater.
CUR | Barfrost, Barthunder, Barwater, Dispel, Dispelga, KO.
PRE | ---
INF | Barfire, Flamebane Brooch, Flameshield Earring.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BARFROST
EFF | Target takes 50% less damage from all ice-based attacks for a
| period of time.
| Cannot coexist with Barfire, Barthunder, Barwater.
CUR | Barfire, Barthunder, Barwater, Dispel, Dispelga, KO.
PRE | ---
INF | Barfrost, Frostbane Brooch, Frostshield Earring.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BARTHUNDER
EFF | Target takes 50% less damage from all lightning-based attacks for
| a period of time.
| Cannot coexist with Barfire, Barfrost, Barwater.
CUR | Barfire, Barfrost, Barwater, Dispel, Dispelga, KO.
PRE | ---
INF | Barthunder, Sparkbane Brooch, Sparkshield Earring.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BARWATER
EFF | Target takes 50% less damage from all water-based attacks for a
| period of time.
| Cannot coexist with Barfire, Barfrost, Barthunder.
CUR | Barfire, Barfrost, Barthunder, Dispel, Dispelga, KO.
PRE | ---
INF | Barwater, Aquabane Brooch, Aquashield Earring.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VEIL
EFF | Increases target's status ailment resistance by 50% for a period
| of time.
CUR | Dispel, Dispelga, KO.
PRE | ---
INF | Veil, Watchman's Amulet, Shrouding Talisman, Tetradic Crown,
| Tetradic Tiara, Aegisol.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NEGATIVE STATUS AILMENTS [DEBUFFS]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DEBRAVE
EFF | Reduces target's STR by 90% for a period of time, reducing
| physical damage done to enemies. Also affects Ravager's
| Strike-type skills.
CUR | Bravery, Bravera, Esuna, Dispelga, Summon, KO.
PRE | Giant's Glove, Warlord's Glove.
INF | Various enemy skills.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DEFAITH
EFF | Reduces target's MAG by 90% for a period of time, reducing magic
| damage done to enemies. Also affects strength of Saboteur's
| spells, and amount of HP recovered by Medic's spells.
CUR | Faith, Faithra, Esuna, Dispelga, Summon, KO.
PRE | Glass Buckle, Tektite Buckle.
INF | Various enemy skills.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DEPROTECT
EFF | Reduces target's resistance to physical attacks by 89% for a
| period of time, making it far more susceptible to physical damage.
CUR | Protect, Protectra, Esuna, Dispelga, Summon, KO.
PRE | Metal Armband, Ceramic Armband.
INF | Deprotect, Deprotega.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DESHELL
EFF | Reduces target's resistance to magic attacks by 89% a period of
| time, making it far more susceptible to magic damage.
CUR | Shell, Shellra, Esuna, Dispelga, Summon, KO.
PRE | Serenity Sachet, Safeguard Sachet.
INF | Deshell, Deshellga.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POISON
EFF | For a period of time target takes continuous damage over time at a
| rate of 1% of MAX HP lost per 3 seconds. Can inflict KO if not
| treated.
CUR | Antidote, Esuna, Dispelga, Summon, KO.
PRE | Star Pendant, Starfall Pendant.
INF | Poison, Poisonga.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
IMPERIL
EFF | For a period of time, reduces target's elemental resistance by one
| level in following order:
| absorb -> immune -> resistant -> halves -> normal -> weakness.
| As for your chrs, they take takes double damage from all
| elemental-based attacks.
CUR | Wax, Esuna, Dispelga, Summon, KO.
PRE | Pearl Necklace, Gemstone Necklace.
INF | Imperil, Imperilga.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SLOW
EFF | Reduces target's ATBG recharge rate by 50% for a period of time.
CUR | Haste, Esuna, Dispelga, Summon, KO.
PRE | Glass Orb, Dragonfly Orb.
INF | Slow, Slowga.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FOG
EFF | Seals target's magic abilities for a period of time.
CUR | Mallet, Esuna, Dispelga, Summon, KO.
PRE | White Cape, Effulgent Cape.
INF | Fog, Fogga.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PAIN
EFF | Seals target's physical abilities for a period of time.
CUR | Painkiller, Esuna, Dispelga, Summon, KO.
PRE | Pain Dampener, Pain Deflector.
INF | Pain, Painga.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CURSE
EFF | For a period of time, causes target's actions more likely to fail,
| and increases the likelihood of enemy's actions not being
| interrupted by the target.
CUR | Holy Water, Vigilance, Esuna, Dispelga, Summon, KO.
PRE | Warding Talisman, Hexbane Talisman.
INF | Curse, Cursega.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DAZE
EFF | For a period of time, renders target immobile, halting target's
| actions completely. Target sustains double damage from next
| damaging attack, which also unstuns the target.
CUR | Foul Liquid, Esuna, Dispelga, Summon, KO.
PRE | Rainbow Anklet, Moonbow Anklet.
INF | Daze, Dazega.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PROVOKE
EFF | For a period of time, affected target will turn its undivided
| attention solely towards the provoker, relentlessly assaulting it.
CUR | ---
PRE | ---
INF | Provoke, Challenge, some Eidolon skills.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DOOM
EFF | A counter appears above the chr affected with Doom. Once the
| counter expires, chr undergoes KO. Amount of time on the counter
| can be extended by setting Battle Speed to [Slow] in config menu.
CUR | ---
PRE | ---
INF | Various enemy skills.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DEATH
EFF | Target takes magic damage, and also a low chance to insta-kill the
| target, regardless of HP remaining.
CUR | Phoenix Down, Raise, Renew, Summon.
PRE | Cherub's Crown, Seraph's Crown.
INF | Death.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



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06.) VIDEO REFERENCES - G0600
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For those who require help in getting thru the game further than what the
walkthru covers, here's something you could definitely use. I've made a video
playthru of the entire game from start to finish. It's available here:

http://www.youtube.com/SplitPlaythru



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07.) WALKTHROUGH - G0700
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Okay, folks, before we begin, there are a couple of things you should know
about this game, because they're radically different from other games in FF
series so far.

- STOCKPILE ALL POWER AND BARRIER SMOKES YOU COME UPON. They're invaluable in
some boss battles at later chapters in the game, where they can easily save
you lots of time you'd otherwise spend casting buffs in battle.
- You will see all enemies onscreen. It is possible to avoid some encounters,
but some you will have to fight.
- After the battle is won, you get:
a) items, which are dropped by enemies (there's no Steal command)
b) CP, which are used to purchase upgrade nodes in Crystarium
c) TP, which are used to trigger special commands during battle (Libra,
Quake, Full Cure and few others)
- After battle is won, you will be given a star ranking. Star rank depends on:
TARGET TIME - time alloted for taking out all enemies
INITIATIVE BONUS - point multiplier (with PS you get x1,2 multiplier)
BATTLE DURATION - how quickly you defeated all enemies
POINTS PER SECOND - self-explanatory
Points awarded depend on how quickly you took out the enemies, damage
incurred/taken, and some other factors.
- Star ranking has three uses:
a) beating last boss with five stars gives you a trophy
b) beating all Missions with five stars gives you a PS3 theme and a trophy
c) it influences spoils obtained after battle
- Your HP is completely recovered after each battle.
- There are only three chrs' stats - HP, STR, and MAG.
- There are only two types of equipment - weapons and accessories.
- You can store a maximum of 999999 CP, the rest is then wasted.
- EXP exists, but it is used for leveling up your equipment. EXP IS NOT GAINED
BY WINNING BATTLES!
- The game is extremely linear. Chapters 1~10, as well as 12~13 have you going
on a set path, with a little detours that usually lead to fighting more
enemies or finding a treasure. Chapter 11 is the only one with a rather large
area to explore, but even that is not as large as you'd expect.
- There is no NPC interactivity, and there is no town interactivity. Yes, you
get to access three cities, but only during the storyline.
- Save points allow you to:
a) save your game
b) purchase stuff in shops (more shops become available later in the game)
c) upgrade/disassemble equipment (available later in the game)
- You can quit to title screen anytime while not in battle by pressing Start,
then Select, and choosing 'Yes'.
- You can restart *any* battle in the game by pressing Start, then Select, then
choosing top option, and choosing 'Yes'. You will be returned to the map just
before entering the battle.
- If your leader is KOed, it is game over. Choose top option to restart the
battle by being returned to the map just before entering the battle. If you
choose bottom option, you will be returned to title screen.
- You will be forced to play with fixed parties until the end of CH10.
- NEVER SELL ANY ACCESSORIES. Several accessories exist in limited quantities,
and if you sell them, you're hosed (until established otherwise!).
- If you fight all battles as you go thru chapters, there should never be the
need to grind for CP as you will usually get enough CP to purchase all
upgrade nodes in Crystarium.
- Take care if you want to get all enemy entries - some enemies spawn other
enemies into battle, but they will never get the chance to do so if you kill
them too quickly.
- Pressing R1 during battle will access Libra screen of all enemies in battle.
- Eventually you'll be able to assign roles to the characters.
a) ATTACKER / COMMANDO - excels at physical combat
b) BLASTER / RAVAGER - excels at magical combat
c) DEFENDER / SENTINEL - draws enemy's attention and acts as a tank
d) JAMMER / SABOTEUR - pesters enemies with negative statuses
e) ENHANCER / SYNERGIST - protects the party with positive statuses
f) HEALER / MEDIC - excels at healing the party and reviving KOed allies
Note: Names on right will likely be names of roles when game is localized.
- The rest of the stuff will be introduced during the course of walkthru.

It's also worth mentioning options in config.
- 1st option is camera type.
[X axis normal; Y axis inverted] [X axis normal; Y axis normal]
[X axis inverted; Y axis inverted] [X axis inverted; Y axis normal]
- 2nd option is EVENT SUBTITLES. Choose <On> or <Off>.
- 3rd option is SPEAKER'S NAME. Choose <On> or <Off>.
- 4th option is NON-EVENT SUBTITLES. Choose <On> or <Off>.
- 5th option is BATTLE SPEED. Choose <Normal> or <Slow>.
- 6th option is DEFAULT BATTLE COMMAND. Choose <Auto-battle> or <Abilities>.
- 7th option is TARGET SELECTION. Choose <From list> or <Via cursor>.
- 8th option is BATTLE HELP MESSAGES. Choose <On> or <Off>.
- 9th option is BRIGHTNESS.


CHAPTER 01 ========================================================= CHAPTER 01
WLK01 HANGING EDGE GUIDE
CHAPTER 01 ========================================================= CHAPTER 01

Enjoy the introduction scene. Not too short afterwards you're thrust into your
first battle.

=====---------------------------------------------------------------------=====
Hanging Edge - Aerorail Trussway 13-E
=====---------------------------------------------------------------------=====

---------------------------------- TUTORIAL! ----------------------------------
ACTIVE TIME BATTLE TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

In lower left corner of battle screen you have the following:
a) ATB gauge, which currently consists of only two segments.
b) List of commands. Currently you only have three:
- Auto-battle will have AI choose the most appropriate action.
- Abilities lets you choose commands you want to use.
- Items lets you use available battle items.

ATBG slowly fills from left to right. Once it is full, your leader will execute
inputted commands in the order listed above the ATBG. Most commands cost one
segment of ATBG, though you will also access commands which take 2, 3 or all
segments of ATBG.

Once you choose Auto-battle, you will have to choose the target you want to
attack. Currently there's only one enemy, so choose its name and let it rip.

If you choose Abilities, you can then choose which commands you want your chr
to execute. Each command is added to ATBG, and you can add as many commands as
there are available segments. Greyed out commands cannot be added to ATBG. Once
you've selected your commands, the game will provide you with a list of
possible targets. There's only one enemy, so choose its name and let it rip.

Maximum amount of segments you can obtain is six - thus four more. Two are
obtained during course of the game, one can be bought by purchasing relevant
upgrade nodes (more on that later), and last can be obtained by upgrading chr's
weapon to its maximum tier (more on that later).

In lower right corner of battle screen you have several pieces of info:
a) Chr's name
b) Chr's current HP (if it drops to zero, chr is KOed)
c) A green bar representing ratio of chr's current to MAX HP

In upper right corner of the screen you have a Stagger Gauge of the targeted
enemy. The game will explain it later in the game in CH1, so don't concern with
it just yet.

GAME'S TUTORIAL...
Time flows continuously throughout battle. Watch as your ATB gauge slowly
charges. Chrs perform actions by expending charges ATB gauge segments. The
actions which they perform depend on the commands you select.

You can input entire strings of commands, then unleash them all at once.
Selectu Auto-battle to queue up a set of commands tailored to your situation.
Select Abilities to specific individual commands as you see fit. A description
of each command will be displayed at the top of the screen.

For now, try selecting the Auto-battle command. Move the cursor to Auto-battle,
then press Action button to select it.

Two Attack actions have just been placed in your command queue. As you learn
new abilities, you will use commands other than attack. It will also become
possible to create longer strings of commands.

Next, you will need to choose the target of your attacks. When fighting
multiple enemies, select your target using left analog and then press Action to
confirm it.

You only face one enemy this time, so the choice is simple. Press Action to
confirm your target, and you will execue your two Attack commands immediately.

Once you have finished your attacks, enter more commands and continue fighting
until you have defeated the enemy. Note that you will only be able to control
the actions of Lightning. Sazh will fight on hiw own, supporting her as he
deems best.

GOOD LUCK! FROM HERE ON OUT, HOW YOU FIGHT IS UP TO YOU!

---------------------------------- TUTORIAL! ----------------------------------
LIBRA SCREEN TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

By pressing R1 you can access Libra screen of all enemies you're fighting and
haven't been defeated yet. The screen is setup like this:
a) Top left corner has:
- Enemy's name
- Enemy's current / MAX HP (by reducing current HP to zero enemy is KOed)
- Enemy's level
b) Upper right corner lists negative statuses enemy is immune to. From left to
right you have:
- Deprotect (take more physical damage)
- Deshell (take more magical damage)
- Slow (enemy's ATBG fills 50% slower)
- Poison (continuous damage over time)
- Imperil (fire, water, thunder and ice resistances down by 1 rank)
- Curse (enemy's attacks interrupted harder, own attacks interrupted easier)
- Pain (cannot use physical abilities)
- Fog (cannot use magical abilities)
- Daze (cannot move, receive much higher damage from next attack)
- Death (instant KO)
- Dispel (remove the latest buff/debuff applied [rightmost one])
- Provoke (you can't see it, though)
c) On left side of the screen you have the following:
- CHAIN RESISTANCE (how resilient the enemy is against chaining)
- STAGGER POINT (amount of Stagger you must inflict before enemy staggers)
- COMMON DROP is item which is dropped most of time
- RARE DROP is item which is rarely dropped
d) On right side of the screen you have enemy's vulnerabilities to six
elements, as well as physical and magical attacks. There are six types of
affinities the enemy can sport and they are:
a) WHITE - none (takes full damage of the attack)
b) BLUE - weakness (takes double damage from such attack)
c) YELLOW - half (takes 50% less damage from such attack)
d) ORANGE - resistant (damage from such attack is reduced by 90%)
e) RED - immunity (takes no damage from such attack [word GUARD appears])
f) PURPLE - absorption (attack heals enemy - 30% of the usual damage)
recovery)
e) On bottom of the screen you have four lines of enemy information, which may
provide hints as to how to battle the enemy efficiently, or warn you of
enemy's special abilities.

Libra screen is very useful and should be referred to often.

Whenever you press R1 and you access Libra screen of the enemy you haven't
fought yet, everything will be filled with question marks. You need to fight
this enemy a couple of times before the entries fill up with relevant
information. Alternatively you can use Libra Scope item which scans all enemies
in battle and reveals all info. Third way is using Libra technique (more on
this later).

Just as you can attack enemies and sometimes prevent them from their attack
going off, they can do the same to you. There are a couple of variations of how
can enemies forbid or inhibit your movement.
- knock your chr to the ground, after which he/she will stand up
- launch your chr in the air, then he/she comes crashing down, and will stand
up after a few seconds
- Daze status prevents your chr from moving, and causes next attack received to
inflict greater damage
- Fog status prevents your chr from using attacks of magical nature
- Pain status prevents your chr from using attacks of physical nature
- when hit, your chr will often stagger a little, but not enough to be knocked
on the ground

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No001ab Manasvin Warmech T: Militarized Unit S: Annihilator
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | KEV | LAUNCH
75 | 360 | 0 | 300% | - | 15 | 15 | 1000 | 85 | no a
75 | 990 | 0 | 300% | - | 15 | 15 | 1000 | 85 | no b
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | weak | weak | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH | DSPL
30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
6x Potion - 100% | -
--------------------------------- HINTS & TIPS --------------------------------
Unremarkable.
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
a|b|
x| |01. 'Attack' - phd
x|x|02. 'Tail laser' - thunder phd
|x|03. Wave Cannon - phd
------------------------------ GET READY! FIGHT! ------------------------------
Not hard at all - you can either stand back and let Sazh shoot it off or join
him in the fray by choosing Auto-battle. The mech has two attacks - with first
it tries to swipe at you with saw arms, and with other it shoots you with a
beam in case you hold back and let Sazh do the attacking. Should your HP run
low, don't hesitate to use a Potion. Potions recover HP for the entire party
and you start with 10 Potions.

After removing its 360 HPs it comes back for second round.

Now it gets a bit more challenging. Enemy will shoot you with Wave Cannon at
start of battle - Lightning can take two such attacks before it would be a wise
idea to heal yourself. It retains the tail beam attack from previous battle,
too. It'll use it three times, before shooting Wave Cannon again.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

After the battle you're awarded with 6x Potion.

---------------------------------- TUTORIAL! ----------------------------------
CAMERA CONTROL TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Choose the appropriate camera setting for yourself (mainly for upskirt shots of
Lightning, Vanille and Fang), which would be third option.

By advancing the storyline or meeting special requirements you will obtain
entries into your DATALOG.

---------------------------------- TUTORIAL! ----------------------------------
MAIN MENU TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Your main menu currently has seven entries. Advancing the game will add two
more submenus - however, I'll include them now (but the explanations will come
when required!).

a) PARADIGMS (obtained and explained later in the game)
b) STATUS (view the status of party members)
c) CRYSTARIUM (obtained and explained later in the game)
d) ABILITIES (view abilities your chrs have learned)
e) EQUIPMENT (view and change equipment of chrs)
f) INVENTORY (view and sort items, weapons, accessories, components, KI)
g) MAP (access the map of current area)
h) DATALOG (view various info on areas, chrs, terms, enemies, etc.)
i) SETTINGS (change various options)

Hmm, Lightning is so poor... only 200 gil to start the game with? Press Square
to bring up area map and look for yellow arrow or yellow '!' inside a circle.
Either of these denote your destination.

Among your KI you will find Unicorn Mart e-pass, Datalog, Survival Knife
(storyline memento) and Grav-con Unit (allows Light to perform moonjumps).

Follow your nose to SPN - <Save>, <Shop> or <Cancel>. Further ahead are two
PSICOM soldiers - as you go closer, a tutorial pops up.

---------------------------------- TUTORIAL! ----------------------------------
ENCOUNTER TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

When not in battle mode, a minimap is displayed in upper right corner. Red dots
represent enemies which you will (usually) have to fight in order to be able to
proceed. Each enemy or enemy group also has a field of encounter. Once your
leader steps into FOE, the minimap will blink red and your leader's stance will
change in battle-ready stance (for example, Lightning will run with her right
hand close to her blade).

Each enemy also has field of vision. If the enemy spots your leader, a red '!'
will appear above enemy's head (if you're dealing with a group of enemies, all
of them will become alerted to your presence in their FOE), and will now come
to actively try to fight you.

You can exit their FOE and wait until their alertness goes down, at which point
they return to whatever they were doing before. It's funny how you can dance
literally in front of enemy's nose and it won't come after you, as long as you
stay out of FOE.

If you manage to sneak behind the enemy and touch it without the enemy seeing
you, you get 'Preemptive strike!' advantage. I'll explain more about it later.

BATTLE - 2x PSICOM Warden

Well, fight the two soldiers ahead and proceed to the debris on the tracks. Hm,
how to proceed? Notice the blue circle on the ground - it denotes points at
which your chr can jump on/over the obstacle simply by moving into the circle
and tilting left analog. Jump over the obstacle and move ahead.

As a general note, you should fight every enemy you come across. Doing so will
yield you valuable items and materials (some of them can be sold for hefty
amount of cash), as well as CP and TP recovery.

BATTLE - 2x PSICOM Warden
BATTLE - PSICOM Warden + 2x PSICOM Enforcer

Also do not worry about scanning the enemies. Fight enough of them and their
full info will go into the Bestiary. Boss enemies get added automatically and
you don't really need to scan them.

Jump over next debris pile and collect POTION from treasure ball. Yes, treasure
chests are a thing of the past, you have treasure balls in FF13. Keep moving
ahead for a scene. When confronted by a group of different enemies, try to get
rid of weakest enemies first to quickly reduce the amount of enemies you face.
This is usually a good course of action, but not always.

=====---------------------------------------------------------------------=====
Hanging Edge - Aerorail Trussway 12-E
=====---------------------------------------------------------------------=====

BATTLE - PSICOM Warden + 2x Pantheron

Upon dispatching the enemy group, climb the stairs on the right to collect
2x POTION from TB. Save your game at SPN, jump over crates...

BATTLE - PSICOM Warden + PSICOM Aerial Recon

=====---------------------------------------------------------------------=====
Hanging Edge - Aerorail Trussway 11-E
=====---------------------------------------------------------------------=====

...take the stairs and collect IRON BANGLE from TB. Go further ahead and once
Lightning jumps off the catwalk onto the tracks, check to the right for TB with
50 GIL.

BATTLE - 3x PSICOM Warden

Carry on for event battle.

BATTLE - PSICOM Warden + Pantheron

---------------------------------- TUTORIAL! ----------------------------------
ITEM USAGE TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

When in a pinch, items can save your day. Items can be used instantly, and
using items does not affect ATBG in any way. Some items are used on all party
members, and some can be used only on one.

Choosing Item command will bring up a list of available battle items. Choose
the one you need at the moment and then select who you want to use it on. AI
can assist you by automatically putting the cursor on the one that needs it the
most.

GAME'S TUTORIAL...
Whenever your HP begins to run low in combat, you can heal yourself using items
to avoid being knocked out. Select the Items command to open your party
inventory.

It looks like you have some Potions, which restore HP when consumed. The number
next to an item's name tells you how many items of that type you have left.

Move the cursor to the name of the item you wish to use, Potion, and then press
Action.

Since a single Potion heals your entire battle team, you do not need to specify
a target. Using items is a free action, so you will recover HP immediately
without expending any charged segments of your ATB gauge. When you find
yourself in a pinch, don't hesitate to use a Potion. Remember, even if your
allies are still standing, it's game over if the enemy manages to KO Lightning!

The situation is grim... turn around and retrace a few steps.

BATTLE - PSICOM Warden + 3x Pantheron

Climb the stairs, save at SPN and jump on the big elevator platform. Red
circles denote interaction point - put Lightning in the circle and 'Activate'
command will come up. Press X to activate it and get ready!

=====---------------------------------------------------------------------=====
Hanging Edge - Skybridge No.369
=====---------------------------------------------------------------------=====

---------------------------------- TUTORIAL! ----------------------------------
ATTACK CHAIN TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Now let's talk about chain and Stagger.
a) By continuously attacking the enemy, thus chaining the attacks together,
you're increasing enemy's Chain gauge (evident by yellow bar being filled
from left to right).
b) Physical attacks add little % to CG, but they also cause CG to decrease
slowly, allowing you ample time to chain together next series of attacks.
c) Magical attacks add a lot of % to CG, but they also cause CG to decrease
rapidly, not allowing you to string together attacks easily.
d) Every enemy in the game has its own CG and it starts at 100% once battle
commences.
e) Once you add enough % to enemy's CG, that enemy enters STAGGER STATE. For
example, first enemy you fought has CG of 300%. When battle starts, its CG
begins at 100%. This means that you have to keep chaining attacks together
for so long until you accumulate additional 200% towards enemy's CG.
f) In Stagger the enemy is extremely vulnerable, more susceptible to status
changes, takes much more damage from attacks, and cannot respond well to
your attacks. Additionally, sometimes attack and/or status affinities may
change in Stagger.
g) Once the enemy is Staggered, bonus 100% is added to CG. In aforementioned
case, CG would become 400%.
h) Maximum value CG can reach is 999,9%.
i) % on the CG has another effect. All of your attacks will inflict higher
damage affected by the amount displayed on CG. In aforementioned case,
your attacks would inflict 4x greater damage than usual.
j) Once the enemy is Staggered, its CG will start to slowly deplete from right
to left. Until the bar is completely gone, all additional attacks by you
will keep adding % to CG. Once the bar is empty, enemy's CG returns to 100%
and you have to Stagger it again.

GAME'S TUTORIAL...
To initiate an attack chain, first select Auto-battle, or Attack from the
Abilities menu, and choose the PSICOM Marauder as your target.

See the bar beneath your target's name? This is known as the chain gauge. Keep
an eye on the chain gauge as you strike.

When you attack an enemy, its chain gauge fills. Hit home, and the percentage
beneath it increases. This percentage is called the chain bonus. The more times
you hit an enemy, the more damage it will take from subsequent attacks.
Continue pummeling this PSICOM Marauder, boosting your chain bonus until the
gauge is full.

Once the chain gauge is full, one further blow will stagger your foe. A
staggered enemy takes greater damage when attacked. Chaining attacks to stagger
powerful adversaries is essential to defeating them. Be aware, however, that an
enemy's chain gauge begins to drain the moment it is staggered. Once the gauge
is empty, then enemy will no longer be staggered.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No006 PSICOM Marauder T: Soldier S: PSICOM Elite
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | KEV | LAUNCH
25 | 600 | 0 | 104% | - | 20 | 19 | 1000 | 35 | hlf-100%
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | halves | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: -60
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH | DSPL
-60 | -60 | -99 | -60 | -60 | -60 | -60 | -99 | -60 | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Credit Chip - 100% | -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1: Low stagger threshold.
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
01. 'Attack' - phd
02. Charging Manadrive - self
03. Thunder - thunder mgd
04. Thundara - thunder mgd
------------------------------ GET READY! FIGHT! ------------------------------
This guy comes with two PSICOM Enforcers. Get rid of them first and while doing
so, you're likely to Stagger the Marauder. He halves physical damage, but that
won't do him much good since the damage gets doubled once you Stagger him. Be
on the lookout for boss charging stance - he'll shoot a couple of Thunder
spells on one chr, so heal if your HP enters 50s range. Other than the spell
danger this guy is cooked.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

=====---------------------------------------------------------------------=====
Hanging Edge - Aerorail Trussway 5-W
=====---------------------------------------------------------------------=====

Now you're controlling Snow. Nail 50 GIL from nearby TB, save at SPN and go to
goal.

=====---------------------------------------------------------------------=====
Hanging Edge - Aerorail Trussway 6-W
=====---------------------------------------------------------------------=====

After the scene you're joined by two comrades. They're not permanent
party members, only guest combatants for the moment. Kill enemies in your way
while you're going to TM.

BATTLE - 2x PSICOM Enforcer
BATTLE - 2x PSICOM Warden
BATTLE - 2x PSICOM Warden + 2x Pantheron
BATTLE - 2x PSICOM Warden + Pantheron + PSICOM Enforcer
BATTLE - 2x PSICOM Warden + 2x PSICOM Enforcer

Whoa, a MILF! Enemy reinforcements have arrived... Afterwards collect
IRON BANGLE from TB and save at SPN. You'll need to battle some more enemy
groups before next boss battle.

BATTLE - 2x PSICOM Warden + 2x PSICOM Enforcer
BATTLE - 2x PSICOM Warden + 2x Pantheron

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No007 Beta Behemoth T: Militarized Unit S: Behemoth
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | KEV | LAUNCH
20 | 1800 | 70 | 200% | - | 95 | 0 | 1000 | 40 | hlf-100%
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | weak | weak | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: -60
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH | DSPL
-60 | -60 | -99 | -60 | -60 | imm | imm | -99 | -60 | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Potion - 100% | -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1: Delivers devastating physical attacks.
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
01. 'Swipe' - AOE phd
02. Heave - phd
------------------------------ GET READY! FIGHT! ------------------------------
Cool design, but you haven't seen everything yet. Wait for later in the game.
Anyway, this beast attacks by swiping at your chrs four times (careful, it can
hit more than chr at time), and then uses Heave for some heavy damage. Fret
not, one of your guest combatants has brought plenty of Potions, so go all out
on the foe and don't worry about HP.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

After the battle you get 5x POTION.

=====---------------------------------------------------------------------=====
Hanging Edge - Skybridge No.369
=====---------------------------------------------------------------------=====

Switching to Lightning now... no rest for sexy babes, is there?

BATTLE - Myrmidon

Kill the enemy in event battle - the robot has speed on its side as it can
swiftly move to and fro your chrs. It will also use many attacks in rapid
succession, so use Potion when HP falls around 70. Once you stagger it, its
attacks can be interrupted more easily.

=====---------------------------------------------------------------------=====
Hanging Edge - Aerorail Trussway 3-N
=====---------------------------------------------------------------------=====

Back to Snow - ahead is TB with POWER CIRCLE (weapon for Snow), then save your
game at SPN. One of previous guest combatants is gone, so it's down to Snow and
one other.

BATTLE - 2x Pantheron + 3x PSICOM Aerial Recon

Ascend the stairs, proceed along the catwalk, downstairs and turn right into
dead for TB with 100 GIL, then ascend the other stairs, along the catwalk,
downstairs, and into an event battle.

BATTLE - 2x PSICOM Enforcer + PSICOM Warden

Afterwards check the hover bike at the end to move on.

=====---------------------------------------------------------------------=====
Hanging Edge - Skybridge No. 103
=====---------------------------------------------------------------------=====

Now you're in control of Hope. There isn't anything you can do in this area
(except check the goods of certain two girls) - save your game at SPN, and then
check the hover bike next to Vanille.

CONGRATULATIONS ON COMPLETING CHAPTER 01 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 02 ========================================================= CHAPTER 02
WLK02 PULSE VESTIGE GUIDE
CHAPTER 02 ========================================================= CHAPTER 02

=====---------------------------------------------------------------------=====
The Pulse Vestige - Sacrarium
=====---------------------------------------------------------------------=====

OOOOOOMMMMMMGGGGGGG!

BATTLE - Pantheron

You're in control of Vanille - after a short scene win an event battle (notice
how Vanille has three segments in ATBG). You'll obtain B&W OUTFITTERS KI (opens
2nd shop at SPN). Save your game at nearby SPN.

Before going upstairs, check the dead end for TB with 30 GIL. Pffft. Turn
around, go upstairs and kill all enemies.

BATTLE - Pantheron / F
BATTLE - 3x Zwerg Scandroid / D
BATTLE - 2x Pantheron / D

From a TB you can get 4x POTION, and you'll likely get few Shrouds as well.

---------------------------------- TUTORIAL! ----------------------------------
SHROUDS TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Shrouds are useful items that allow you to gain an edge in upcoming battle.
a) DECEPTISOL makes leader invisible to the enemy. If you touch an enemy while
under this effect, you will autoget PS on the enemy. Note that there are
exceptions (like boss battles).
b) FORTISOL gives you Faith, Bravery and Haste for next battle.
c) AEGISOL gives you Protect, Shell, Veil and Vigilance for next battle.
d) ETHERSOL completely recovers your TP gauge.
Shrouds can only be used when not in battle. Press L1 to bring up Shrouds menu,
choose the one you want to use and press X.

Go down the other set of stairs and another tutorial pops up.

---------------------------------- TUTORIAL! ----------------------------------
PREEMPTIVE STRIKE TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

All enemies guard areas limited by their fields of vision or other means of
detection. Upon entering a guarded area, there is a chance that the enemy or
enemies patrolling it will take notice. If your trespass is observed, a warning
icon [!] will appear over the heads of any enemies alerted to your presence.
These foes will then become hostile, taking up defensive positions or rushing
forward to attack.

If your party leader comes into contact with an enemy, a battle will begin.
Battles begin normally if the enemy was aware of the party's presence. If the
enemy was caught off guard, however, the party will be able to make a
preemptive strike.

Certain enemies, like Zwerg Scandroids, have extremely narrow fields of vision
and can easily be approached unnoticed. It is always advantageous to do so if
possible, as initiating a preemptive strike forces enemies to enter battle with
their chain gauges near the staggering threshold.

Note that sometimes it's impossible to gain PS on the enemy.

BATTLE - 3x Zwerg Scandroid / D

Upon killing the enemies ahead, check TB for IRON BANGLE. Jump over the
obstacle.

BATTLE - 2x Pantheron / D

...and proceed to TM.

=====---------------------------------------------------------------------=====
The Pulse Vestige - House of Stairs
=====---------------------------------------------------------------------=====

Control shifts to Snow - check behind your back for TB with 2x POTION. As this
is the only worthy thing to take around here, proceed to TM.

BATTLE - 2x Pantheron / F

Check the statue to go on.

=====---------------------------------------------------------------------=====
The Pulse Vestige - Ambulatory
=====---------------------------------------------------------------------=====

Control shifts to Lightning and Sazh. Now the shrouds tutorial appears, but I
already covered it above.

BATTLE - 3x Pantheron / D

Save your game at SPN and proceed upstairs. Practice PS on enemies here, then
nail PHOENIX DOWN from TB. You can sneak by the robot and PS it for easy
victory.

BATTLE - 2x Pantheron / F
BATTLE - 4x Zwerg Scandroid / D
BATTLE - 3x Zwerg Scandroid / F
BATTLE - Myrmidon / D

Go up next set of stairs.

BATTLE - Pantheron + 2x Zwerg Scandroid / F

Check in corner for TB with GLADIUS (weapon for Lightning). Proceed to TM, but
not without dispatching next foes.

BATTLE - Pantheron + Myrmidon / D

=====---------------------------------------------------------------------=====
The Pulse Vestige - House of Stairs
=====---------------------------------------------------------------------=====

Back to Snow - check behind you for TB with 2x POTION. Again the only treasure
around here, so turn around and proceed to TM.

BATTLE - Pantheron + 2x Zwerg Scandroid / D

Check the small pillar with green thing on top to activate the elevator. Move
to next TM.

=====---------------------------------------------------------------------=====
The Pulse Vestige - Sacrarium
=====---------------------------------------------------------------------=====

Control returns to Vanille and Hope.

BATTLE - 2x Zwerg Scandroid / D

Ascend nearby stairs and turn right.

BATTLE - 4x Zwerg Scandroid / F

Proceed to dead end and examine TB for FORTISOL. Keep it handy for a boss
that's coming up. Turn around and make way to TM.

BATTLE - 2x Pantheron / F

=====---------------------------------------------------------------------=====
The Pulse Vestige - Oblatorium
=====---------------------------------------------------------------------=====

TIP - By returning to Sacrarium all enemies will respawn. You can keep fighting
these easy battle in order to harvest Fortisols and Deceptisols, as the drop
rate is high (it gets even higher if you prolong the battles - basically, the
less stars you have, the higher the chances for obtaining a shroud).

Save at SPN.

BATTLE - 2x Pantheron / D

Collect 100 GIL from TB, then go downstairs toward TM for event battle. Snow
will join you as leader for this battle.

BATTLE - 3x Ghoul / F

=====---------------------------------------------------------------------=====
The Pulse Vestige - Ambulatory
=====---------------------------------------------------------------------=====

Lightning and Sazh are your party now.

BATTLE - 2x Ghoul / F

Go directly ahead and collect POWER WRISTBAND (ATK+20) from TB. Turn around and
left.

BATTLE - Ghoul / D

Go upstairs and smoke out seven enemy regiments before reaching next screen.

BATTLE - 2x Ghoul / F
BATTLE - Ghoul / F
BATTLE - Ghoul / F
BATTLE - Ghoul / F
BATTLE - Ghoul / D
BATTLE - 2x Ghoul / D
BATTLE - Ghast / D

=====---------------------------------------------------------------------=====
The Pulse Vestige - Nave
=====---------------------------------------------------------------------=====

A corridor with six challenges.

BATTLE - Ghoul / F
BATTLE - Ghoul / D
BATTLE - Ghoul / D
BATTLE - Ghoul / F
BATTLE - Ghoul / D
BATTLE - 2x Ghast

Take the elevator up and prepare for one of saddest scenes in the game.

=====---------------------------------------------------------------------=====
The Pulse Vestige - Anima's Throne
=====---------------------------------------------------------------------=====

SERAH'S TEAR KI goes into your inventory. Your party becomes Lightning, Snow
and Sazh. Proceed upstairs.

BATTLE - Ghast / F
BATTLE - Ghoul + Wight / D
BATTLE - Ghoul / F

Collect 5x POTION from TB, save at SPN, use Fortisol, go thru the door and
prepare for a long overdue boss battle.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No013 Anima T: Other S: Fal'Cie
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | KEV | LAUNCH
88 | 3300 | 100 | 300% | - | 57 | 30 | 1000 | 85 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH | DSPL
30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Doctor's Code - 100% | -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1: Chain bonus accumulates slowly.
Hint 2: Regenerates destroyed manipulators.
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
01. 'Arm swipe' - phd
02. Initiating Regeneration - restores both Manipulators after they're crushed
03. Magical Projection - charge up for Resonant Magic by Manipulators

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No014 Right Manipulator T: Other S: Fal'Cie
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | KEV | LAUNCH
66 | 300 | 100 | 150% | 0 | 68 | 62 | 1000 | 85 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH | DSPL
30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
- | -
--------------------------------- HINTS & TIPS --------------------------------
Unremarkable.
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
01. 'Strike' - phd
02. Resonant Magic - mgd

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No015 Left Manipulator T: Other S: Fal'Cie
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | KEV | LAUNCH
66 | 300 | 100 | 150% | 0 | 68 | 62 | 1000 | 85 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30
DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG | DAZE | DETH | DSPL
30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
- | -
--------------------------------- HINTS & TIPS --------------------------------
Unremarkable.
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
01. 'Strike' - phd
02. Resonant Magic - mgd
------------------------------ GET READY! FIGHT! ------------------------------
There are three targets - you're Lightningtorious after you destroy Anima.
Attacking Manipulators is also recommended - once you destroy both of them,
Anima will waste precious seconds in reviving them. Don't neglect healing with
Potions, because damage output towards chrs is high.
Thanks to Fortisol we used you'll be attacking quite fast. Assault Manipulators
until they bite the dust, then pester Anima until sidekics are revived. Kill
them again, and remove the rest of Anima's HP to well deserved victory.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

After the battle you get DOCTOR'S CODE (doubles the effect of Potions).

CONGRATULATIONS ON COMPLETING CHAPTER 02 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 03 ========================================================= CHAPTER 03
WLK03 LAKE BRESHA GUIDE
CHAPTER 03 ========================================================= CHAPTER 03

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Lake Bresha - The Waters Stilled
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BATTLE - 3x Ghast / D

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PARADIGM TUTORIAL
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Your chrs now have roles assigned to them and they are as follows:
LIGHTNING - Commando, Ravager, Medic (is unlocked later)
SAZH - Commando (is unlocked later), Ravager, Synergist (is unlocked later)
VANILLE - Ravager, Saboteur (is unlocked later), Medic
SNOW - Commando, Ravager, Sentinel
HOPE - Ravager, Synergist, Medic
MYSTERY CHARACTER - Commando, Sentinel, Saboteur

Battle screen has also been updated with few new goodies.

In lower left corner of the screen you have two additions:
a) PARADIGM can be accessed by pressing L1. What does it do? It allows you to
change chrs' roles in battle on the fly by choosing one of predetermined
setups (you can have a maximum of six setups).
b) TECHNIQUES command has been added. Techs are special commands which use up
Technical Points. TP are not infinite, so use techs sparingly.

In lower right corner of the screen following info has been added:
a) Between chr's name and numerical HP display you'll see a shortened name for
chr's role - COM for Commando, RAV for Ravager and so forth.
b) TP gauge has been added below leader's HP gauge. TP gauge decreases as you
use up techs, and can hold a maximum of 5 TP. TP gauge slowly recovers
during battles, and can be fully recovered by using Elixir or Ether Smoke.

GAME'S TUTORIAL...
You can assign characters the most effective roles for a given situation by
changing your party's paradigm. You can switch between paradigms as often as
you like. First, press L1 to access your party's paradigm deck.

Each paradigm assigns specific roles to the members of your party. These roles
define the spells and abilities available to a party member, as well as their
general behavior in combat.

There's a wide variety of paradigms to choose from. Offensive paradigms
concentrate on dealing damage to enemies, while defensive paradigms focus on
party protection and healing. It is very important to shift paradigms to suit
your situation. You can press left analog to scan the paradigms available and
see the list of roles that each comprises.

Your current paradigm, Relentless Assault, is an offensive paradigm in which
multiple attackers coordinate their efforts. The paradigm's two Ravagers target
whichever enemy Commando attacks, with the goal of quickly filling the enemy's
chaing gauge in order to stagger it. If you wish to continue using the
Relentless Assault paradigm, press Cancel to close the paradigm deck. If you
wish to change paradigms, select a new paradigm with left analog and then press
Action.

One of your party members has just taken damage! Now might be a good time to
open your paradigm deck with L1 and shift to a defensive paradigm like
Solidarity.

Shifting to Solidarity will cast Snow in the role of Sentinel, boosting his
defenses so he can shield others from enemy fire. Vanille's role will change to
Medic, causing her to concetrate on healing wounded allies with the Cure spell.
Once your party has recovered its strength, you can shift back to Relentless
Assault and continue battling your enemies.

Win the event battle (Lightning also has 3 segments on ATBG now), and then
check your main menu. Paradigms submenu has been added - in this submenu you
can assign different battle setups for upcoming battles, so give it a go. 4th
option in the submenu will remain locked until the end of CH9. Walk forward a
bit for another tutorial.

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CRYSTARIUM TUTORIAL
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Crystarium is chr's growth chart, on which you can buy various upgrade nodes:
- ABILITY NODE teaches chr a new ability
- HP NODE increases chr's MAX HP by displayed amount
- STR NODE increases chr's STR stat by displayed amount
- MAG NODE increases chr's MAG stat by displayed amount
- ACCESSORY NODE increases chr's number of accessory slots by 1
- ATBG NODE increases amount of segments in chr's ATBG by 1
- ROLE NODE raises chr's role level by 1