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Holding The Line
on October 28, 2013 at 11:30 PM
As someone who originally enlisted in Battlefield 1942, tracking the series' trajectory has been interesting. What originally started as a multiplayer-only hardcore PC shooter has steadily evolved over the last decade to achieve mass success. Along the way, developer DICE has built on its solid foundation...
The Value Of Battlefield 4's Spectator Mode
on October 10, 2013 at 11:49 AM
Spectator mode is back for Battlefield 4, and the developers at DICE excitedly talk about it in the game's latest blog entry. DICE developers Daniel Matros and Dennis Brannvall discuss the usefulness of spectator mode in Battlefield 4 in the game's latest official blog entry . The duo go over...
Battlefield 4's Seven Multiplayer Modes Detailed
on September 27, 2013 at 09:41 AM
Along with revealing a full list of Battlefield 4's multiplayer maps , DICE has also revealed and detailed every multiplayer mode. You can check out the full list below which also details the Conquest and Domination modes in case you haven't had a chance to check them out during the game's...
DICE Reveals Full List Of Battlefield 4 Multiplayer Maps
on September 27, 2013 at 09:18 AM
DICE has revealed the full list of multiplayer maps coming Battlefield 4, and offered a single screenshot showcasing new map Zavod 311. Battlefield 4's maps will take players to China, Shanghai, a stormy ocean, a flooded city, and the woods, as you can see in the screen above. Zavod 311 takes place...
DICE Details Battlelog Improvements In Battlefield 4
on September 20, 2013 at 02:21 PM
Introduced in Battlefield 3, the Battlelog system showed promise as the primary interface for the PC version. Console fans, however, were less compelled to interact with it. DICE hopes to change that with Battlefield 4. On next-gen consoles, the Batttlelog experience is nearly indistinguishable from...
Battlefield 4 Augmented With Battlelog
on July 25, 2013 at 11:00 AM
Battlefield 4 players will have new tools at their fingertips thanks to the game's Battlelog integration of your smartphone or tablet. Your tablet or mobile phone can be used to see stats, configure your loadout, or find a server whether you're away from home or are playing and waiting between...
Everything We Know About Battlefield 4 Multiplayer
on June 18, 2013 at 02:15 PM
At the EA booth I jumped into a 64-player conquest battle in the Siege at Shanghai map. After playing through a couple rounds and speaking with executive producer Patrick Bach, here is what I learned. The Xbox One, PlayStation 4, and PC versions each support 64-player maps and run at a solid 60 frames...
The Best Moments From Battlefield 4's Multiplayer
on June 10, 2013 at 05:56 PM
Battlefield 4's 64-player multiplayer was the highlight of the EA press conference, and here you can see some of the session's best moments. The game's multiplayer shows off two notable modes: Levolution and Commander Mode. The former brings the environment more into play, and EA cites things...
Two New Screens Offer An Impressive Look At DICE's Latest
on May 07, 2013 at 05:09 PM
The Battlefield games have always looked great, but developer DICE has fine-tuned its Frostbite 3 engine for the fourth entry in the series. EA just released two new screens for the game and you can check them out for yourself. These new screens show off the extraordinary amount of environmental details...
18 Things We Know About Battlefield 4
on March 27, 2013 at 01:00 AM
Tonight EA debuted a lengthy section of the Battlefield 4 single-player campaign. You can watch the video here , but if you'd rather read a rundown of what we learned about the game, read on. Most of the single-player campaign is set in China, but the game demo, "Fishing in Baku," takes...
Watch 17 Minutes Of Battlefield 4 Gameplay Footage
on March 27, 2013 at 12:00 AM
Tonight DICE unveiled its latest attempt to master the art of the single-player campaign. The graphically impressive demo of Battlefield 4 featured a heart-pounding escape, wide-open battles, great facial animations, and very little of the painful linearity that plagued Battlefield 3. Rather than read...
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