The lights are on
A Final Fantasy dork's spoiler-free rundown
of some of the main systems in Final Fantasy XIII, how they work, and
how prior games in the series influenced them.
What if I told you that Magic: The Gathering designer
Richard Garfield had created a Magic-esque video game that included
online leagues, a replayable single-player campaign, and didn't require
shelling out for collectible cards?
Let's end this trend now. They're basically the video game version
of an Affliction or Ed Hardy shirt...they look stupid but you still see
I’ve been playing the 360 multiplayer demo of Bad Company 2 the past
couple nights, and for me it falls into the category of being stupidly
fun. Not stupid in a simpleminded way (strategy plays more of a role in
BC2 than most FPSes I’ve played) but rather so fun that my enjoyment of
it just plain stupid – how else can I explain spending countless hours
on a one level, one mode demo, when I have so many other amazing games to play?