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  • Blog Post: NPD Report: Online Gaming Increasing

    According to a report entitled Online Gaming 2013 from industry data analysts The NPD Group, online gaming increased in size last year in terms of both the number of U.S. gamers playing online as well as the time they spent doing so. The number of self-reporting gamers going online to play games stood... More
  • Blog Post: Why Did Social Media Fail On Xbox Live?

    Microsoft is retiring the Facebook and Twitter apps on Xbox Live. The popular social networks have conquered the Internet -- so why did they fall flat on Microsoft's online gaming service? Microsoft hasn't been forthcoming about the reasons for taking Facebook and Twitter off of Xbox Live --... More
  • Blog Post: Vietnam Places Ban On Late Night Online Gaming

    Are you addicted to online gaming? If you live in Vietnam, your life just got a little harder. According to Info.VN , the Vietnamese Ministry of Information and Communication has asked Internet providers in the country block access to online gaming between 10 PM and 8 AM daily. These measures will go... More
  • Blog Post: How the Supreme Court Case Could Stifle Free-to-Play Online Gaming

    In November the Supreme Court is getting ready to rule on Schwarzenegger vs. EMA, the California law banning the sale of "violent" video games to minors. Although the focus of the law is at brick-and-mortar retailers selling boxed copies of games, some believe that it could have ruinous effects... More
  • Blog Post: Study: Boys Love Modern Warfare, Girls More Into PSP

    A recent study by the M2 research firm finds that the popularity of social networking site Facebook is one of the driving factors in more kids playing games online, but that handhelds and the iPhone are also making their mark. Nintey-one percent of tween boys (aged 8-11) and 93 percent of tween girls... More
  • Blog Post: Online Games More Popular Than Email

    When people aren't posting on their Facebook walls they're probably playing World of Warcraft or Farmville (some might even like playing both), says research by The Nielsen Company . Social networking beat out online gaming, taking up 22.7 percent of Americans time on the Internet versus 10.2... More
  • Blog Post: Study Shows Increase In Time Spent Gaming Online

    According to a 2010 online gaming study published by market research company NPD, the average number of hours spent each week gaming online has increased 10 percent since 2009. On the digital distribution side of things, 20 percent of all games purchased by online gamers were downloaded, up one percent... More
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