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  • Blog Post: Phil Spencer: 'We Need To Win With The Gamers'

    Following his appointment as the new head of Xbox , we had a few minutes to speak with Microsoft’s Phil Spencer. During our conversation, Spencer kept returning to a theme of “games first,” marking a chance from how Microsoft has positioned the Xbox One since its reveal in May 2013... More
  • Blog Post: Oculus’ Acquisition 'Almost Happened Overnight'

    It was just one week ago that we met with Oculus VR on the eve of the company announcing its second developer kit . Since then, Oculus inked a deal with Facebook worth $2 billion in cash and stock. Most acquisitions, especially when dealing with valuation this high, take months. Oculus’ transition... More
  • Blog Post: Double Fine Lending A Publishing Helping Hand So Other Indies Can ‘Stay Indie’

    Today’s release of Escape Goat 2 on PC is important to developer MagicalTimeBean, but what you may not know is that Double Fine is part of the celebration. The studio known for Psychonauts and Broken Age is lending a helping hand by helping other indie developers publish their titles. We spoke... More
  • Blog Post: Gone Home On Console Will Be The ‘Very Best Version On Each Platform'

    Yesterday, The Fullbright Company announced that its award-winning game, Gone Home , is headed for consoles. We had a chance to catch up with company co-founder Steve Gaynor to discuss bringing the experience to new audiences. Given the team’s experience with PC and console action games, they already... More
  • Blog Post: Remedy’s Greg Louden Discusses His Work On Gravity And Quantum Break

    Earlier this week, we shared the news that Remedy level designer and scripter Greg Louden helped bring home the Academy Award for visual effects thanks to his work on Alfonso Cuarón’s Gravity . We caught up with Louden to ask him about his work on the film and Remedy’s upcoming Xbox... More
  • Blog Post: Titanfall Artist To Hold Live Q&A On Twitch

    If you're devouring any Titanfall information you can before the game's launch, then you might want to tune into N0M4D's Twitch channel tomorrow to listen to Respawn's lead artist Joel Emslie candidly talk about the game. Randy Fitzgerald, aka N0M4D , is a huge fan of shooters. In spite... More
  • Blog Post: Microsoft Plans Twitch Smartglass Features, Party Chat Broadcasting Possible

    This morning brought news that Microsoft and Twitch are going to be rolling out streaming support for Xbox One in two weeks. The update to the Twitch app will be coming on March 11, alongside Titanfall. We spoke with Chad Gibson on the Xbox Live team about how Twitch will work on the platform. One of... More
  • Blog Post: PlanetSide 2 Player Studio Users Have Earned Thousands In Sales

    Some PlanetSide 2 players are having a very happy holiday. Yesterday, we spoke with the game’s senior art director Tramell Isaac. During our conversation, we spoke about where the game is going and what players can expect from the PlayStation 4 version due in 2014. For those that don’t know... More
  • Blog Post: Remedy’s Sam Lake Details Quantum Break’s Transmedia Approach

    In New York City yesterday, I had the chance to sit down with members of the Remedy team to talk about Quantum Break . The ambitious game will be coming to Xbox One in the future, and the time-bending action title will be different than anything you’ve ever played. Remedy’s past games have... More
  • Blog Post: Playboy Interviews Rockstar's Notoriously Reclusive Sam Houser

    Pictured above: not Sam Houser Sam Houser is the mind behind Rockstar and the success of Grand Theft Auto, but he rarely speaks publicly. In a recent interview with Playboy magazine, Houser spoke about creating Grand Theft Auto and other topics. You can head here to read the full feature. Houser covers... More
  • Blog Post: Sony’s Andrew House Expects 'Sufficient Supply' Of PlayStation 4 Through Holiday

    Last week, on the eve of the PlayStation 4 launch, we had the chance to chat with Sony Computer Entertainment CEO Andrew House. during our conversation, we spoke about the shift in messaging the new hardware, the decision process of choosing release dates, and balancing developer and consumer needs.... More
  • Blog Post: Civilization IV Lead Designer Founds Mohawk Games, Announces First Project

    A lot of changes have happened lately in the PC strategy scene, and Stardock CEO Brad Wardell has been at the center of much of it. In mid-October, Stardock announced the development of Galactic Civilizations III . A week later, the company announced it had provided some of the financing for a number... More
  • Blog Post: Vicarious Visions Answers Our Questions About Taking The Lead On Skylanders

    When Skylanders was first announced three years ago, it was met with a lot of skepticism. Since then, the series has grown into a $1.5 billion franchise , with iterations on eight platforms, including three different mobile titles. Today marks the release of the third main entry in the franchise, Skylanders... More
  • Blog Post: Microsoft's Phil Spencer On Pre-Orders, The Cloud, And Indies

    Shortly after arriving in Seattle for PAX 2013, Game Informer took a trip to Microsoft's Redmond, Washington campus to meet with Microsoft Studios vice president Phil Spencer. During the hour-long conversation, we spoke about the state of Xbox One pre-orders, the real benefit of cloud computing,... More
  • Blog Post: Tommy Tallarico Brings Video Games Live To Kickstarter For Level 3

    In 2005, Tommy Tallarico forever changed the way aficionados hear the games they play. The very first Video Games Live concert was performed at the Hollywood Bowl, and since then, audiences numbering in the hundreds of thousands have been treated to the rock show-meets-symphony experience. Two albums... More
  • Blog Post: Future Saints Row Games Might Not Be What You'd Expect

    In an interview with Gamereactor, Saints Row IV’s design director Scott Phillips spoke briefly about what we can expect from the Saints Row series moving forward. When Volition created Saints Row: The Third , the designers had to spend resources on making a new engine. According to Phillips, because... More
  • Blog Post: Bungie Co-Founder Jason Jones Opens Up On Bungie Day About Halo's Overpowered Pistol

    Bungie's co-founder and director on Halo, Halo 2, and Destiny, hasn't done a lot of interviews, but in honor of Bungie Day ( which is today ) Jones granted one where he talked about Halo 1's overpowered pistol. In the first of a three-part interview with IGN , Jones talked about the mythical... More
  • Blog Post: Ted Price Talks Sunset Overdrive, The Cloud And Xbox One Policy

    Coming out of E3, one of the biggest surprises was Insomniac's flashy and fun trailer for Sunset Overdrive. Sure, we didn't get to see any gameplay, but as a demonstration of concept, Ted Price and team managed to capture our imagination. We had a chance to speak with Price today to learn more... More
  • Blog Post: Peter Molyneux Talks Curiosity And The New Supreme Deity Of Godus

    This weekend was exciting for Peter Molyneux, his new 22 Cans studio, and a flood of people interested in the conclusion of the Curiosity project. More importantly, with Curiosity behind him Molyneux can turn his full attention to 22 Cans' next endeavor, the Kickstarter success Godus. We spoke with... More
  • Blog Post: An Interview With Curiosity Winner Bryan Henderson

    It's been a whirlwind day for Peter Molyneux's new 22 Cans studio. Not only did the Curiosity experiment come to a close, but the developer has been thrust back into the spotlight. As you may have read , the prize at the center of the Curiosity cube went to Edinburgh, Scotland resident Bryan... More
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