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  • Blog Post: Take A Look Inside The Offices Of 4A Games

    Earlier today, former THQ president Jason Rubin shared his perspective on 4A Games and its recent critical hit Metro: Last Light. As you might recall, the title was to be published by the now-defunct THQ and was picked up for completion and distribution by Deep Silver for $5.8 million. In his story on... More
  • Blog Post: The Quieter Denis Dyack Is On Silicon Knights, The Louder The Suspicious Whispers

    "From the creators of Eternal Darkness," said the teaser trailer for Precursor Games' Shadow of the Eternals. Immediately, we wanted to know more. Which creators are involved? What does this mean for Silicon Knights? On Monday, we found out the answers to the first inquiry. A number of... More
  • Blog Post: Nintendo's Refurbished DS, 3DS Sales Risky Move

    Nintendo has recently started selling refurbished DSi XL and 3DS units on its website. This might seem like an insignificant change, but the pricing scheme in place disrupts a cardinal rule of direct to consumer sales. In the days before the Internet, there were hard and fast understandings between manufacturers... More
  • Blog Post: Opinion: Some Thoughts on SimCity

    Disclaimer: This is an opinion piece by Minnnesota Viking punter Chris Kluwe, a.k.a. Chris Warcraft, and does not reflect the opinions of Game Informer magazine. Our review of SimCity will be coming in the following days. Hi. I'm Chris. I've been playing SimCity ever since the Super Nintendo... More
  • Blog Post: Rush Job: Why Assassin's Creed III Sets A Bad Precedent For The Annualized Series

    When we traveled to Ubisoft Montreal to see Assassin's Creed III for our cover story last February, the development team surprised us by saying the game was already in alpha stage. This means the game was feature-complete and fully playable a full nine months before release – not exactly a... More
  • Blog Post: Why Quick-Time Events Work

    Yesterday, Adam Biessener wrote a passionate editorial on why he feels quick-time events (QTEs) are never the right solution. While he raises some good points, I don’t think QTEs have no value in games, they function well in some scenarios. Never say never, Adam. Below I’ve mapped out reasons... More
  • Blog Post: An Open Letter To Silent Hill

    Look, I get it. The stakes are higher this generation - you don’t want to be left in the dust, and changing directions is important to innovation. But you’re all over the place lately; I feel like a series that used to make my heart race with every footstep into the unknown fog is losing... More
  • Blog Post: The Fine Print

    I’m sick of end user license agreements. A few weeks back, I excitedly popped DC Universe Online into my PS3, looking forward to diving into some superhero craziness with a few of my buddies here at GI. What’s the first thing that greets me? A legal contract that would put my house mortgage... More
  • Blog Post: My Gamerscore Is 1,650 And I've Never Felt Better

    Note: This is an opinion column that ran in the September 2010 issue of Game Informer (the Batman: Arkham City cover. I recently saw on Twitter that game designer Jesse Schell had posted a scan of it on his excellent blog Gamepocalypse Now . I thought it might be nice to post it today to give people... More
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