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  • Blog Post: The Fortnite Digital Issue Is Live Across All Formats

    If you have a computer or tablet, you could be reading all about Fortnite right now. Shortly after our cover story announcement yesterday, our digital issue went live on web browser , iPad , Android , and Google Play . You can download the apps for free . All four of these digital options are included... More
  • Blog Post: The Batman: Arkham Knight Digital Issue Is Live Across All Formats

    If you have a computer or tablet, you could be reading all about Batman: Arkham Knight right now. Shortly after our cover story announcement yesterday, our digital issue went live on web browser , iPad , Android , and Google Play . You can download the apps for free . All four of these digital options... More
  • Blog Post: Reader Discussion: Digital Download Or Physical Retail?

    As we move into the new generation of video gaming, the choice between downloading a game and braving the real world to purchase a box is more prevalent than ever. Despite lacking physical components like a disc or a case, downloading a game as opposed to purchasing it from a store (or from an online... More
  • Blog Post: Incredible High-Definition Earthbound Art Recreates Onett In 3D

    Artist Christopher Behr spent nearly a year creating a digital, three-dimensional version of Onett, and it's gorgeous. Behr has a full gallery of images of his new Onett on his website, which you can see here . You can also pick up large prints of the images by heading here . Nintendo finally re... More
  • Blog Post: Take-Two The Latest Company To Evidence Huge Digital Gains

    In its first quarter 2014 earnings statement , Take-Two disclosed significant gains in its digital offerings. As we've seen from other publishers, direct distribution is a rapidly growing majority segment of the market. Digital content accounted for 52 percent of non-GAAP net revenue, with an increase... More
  • Blog Post: NPD: Video Game Content Sales Total $3.5 Billion In First Quarter

    The video game industry tracking organization says that sales on total video game content were the same as the first quarter of a year ago, with digital content sales rising. In the company's Games Market Dynamics: U.S. report, NPD revealed that a total of $3.5 billion had been spent on game content... More
  • Blog Post: Sony Calls Subscription-Based Model 'Our Dream'

    Back in July 2012, Sony announced that it had acquired streaming-content service Gaikai. Shuhei Yoshida, Sony president of worldwide studios, provided a bit of insight about what that partnership could offer in the future, including the potential of a subscription model. Yoshida said in an interview... More
  • Blog Post: Microsoft Play Brings Xbox Live Arcade Games To Windows 8

    Windows 8 is pushing a more console-style interface to PCs, and soon you'll able to purchase a small selection of Xbox Live Arcade games through your PC. The video below serves as the announcement for the Microsoft Play service, and shows off some of the interface for purchasing games. The service's... More
  • Blog Post: Capcom Wants Your Input For Future Digital Plans

    Capcom wants to hear your thoughts on what the company should be doing in the digital games market. So, today, Capcom's SVP of planning and business development Christian Svensson took to the Capcom Unity blog to share a public survey. The survey takes roughly 10 minutes to complete and asks questions... More
  • Blog Post: ESRB Announces New Digital Ratings System

    ESRB ratings have become a familiar sight on game boxes, but they have been conspicuously absent on digitally distributed games. That's about to change, according to an announcement from the nonprofit organization. The ratings, which developers can add at no cost, are designed to help players navigate... More
  • Blog Post: EU Rules You Can Sell Your Digital Game Licenses

    The Court of Justice of the European Union has ruled that publishers cannot prevent you from selling your licenses for digital content, effectively allowing the sale of used downloadable games. There is nothing wrong with publishers including disclaimers in their license agreements saying that you can't... More
  • Blog Post: GameStop Sold 600,000 Call of Duty Elite Subscriptions

    The game retailer revealed a surprising statistic in its recent earnings call -- it has sold over 600,000 subscriptions to Activision's Call of Duty Elite service in its retail stores. While many have questioned the demand for digital content sold at traditional brick-and-mortar retail, in this case... More
  • Blog Post: When Do You Think Digital Will Eclipse Retail Sales?

    The London Games Conference is taking place this week in – you guessed it – London, where attendees will be discussing the digital transition, among other topics. To get people in the mood, the organization (in collaboration with MCV ) polled 1,000 industry executives on when they thought... More
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