First Battleborn Patch Coming Soon, Balance Updates On Weekly Schedule
It’s only been two days since Battleborn launched, but Gearbox is already making tweaks and identifying places for improvement. The studio posted a brief note yesterday outlining its plans for the game’s evolution.
One element that has already been implemented is the ability to replay the animated opening. At launch, you only had one shot to see it, but fans asked for the option to see it again. Likewise, the ability to skip it entirely has now been added.
As far as gameplay is concerned, Gearbox says it will be pushing server-side balance changes on a weekly basis. Larger patches that impact client-side code will take a bit longer on console due to certification, but the studio already has items it plans to include in the first one.
Of note, Marquis’ exceedingly long range sniper shot will be getting hit with the nerf bat. No specific timing on the first patch has been announced, though Gearbox says it will be “soon.”
It was impressive to see a rapid server-side change to respond to fans’ interest in watching/skipping the intro. We’re not sure yet if Battleborn’s multiplayer has long-term stickiness, but weekly balance updates mean that there is likely to be a dialog between fans and devs that, if handled correctly, could help grow the player base.