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I Am Alive Rebooted, Delayed

by Meagan Marie on Jan 18, 2010 at 03:28 AM

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According to a recent report, I am Alive is still breathing. Gamasutra listened in to a financial conference call with Ubisoft’s CEO Yves Guillemont last week, which yielded new information on the title. Announced back in 2008 and originally slated for a spring 2009 debut, I am Alive will be delayed even further to compensate for a complete engine overhaul. The reboot is designed to take advantage of the new Splinter Cell Conviction engine, guaranteeing that the game will not see the light of day till sometime after April 2011. 

Currently in development by Ubisoft Shanghai, I am Alive is a survival/action/shooter set in Chicago after a massive earthquake topples and isolates the city. We’ve seen little of the game since its initial debut, but the idea of struggling to secure less glamorous resources such as food and water could result in unique gameplay, if not a little too real after the recent events in Haiti. 

While some followers will be disappointed by the news, we can’t help but see the silver lining. With 2010 already overflowing with massive game releases, a handful of delays will help with recovery time between purchases. Even further, capitalizing on Splinter Cell Conviction’s impressive engine can’t be a bad thing.

But how are you taking the news? Saddened that you’ll have to wait another year for a romp through Chicago? Or gladdened by the prospect of a superior end product?