The lights are on
With all of the recently released open-world games (and more
on the horizon), we dissect what are the essential elements to creating a
memorable open-world experience and reflect on games that did them well.
We went directly to the writers of the franchise to get the definitive
never-before-seen elements of the conspiracy.
The studio is bringing on Blizzard veteran Paul Sams and opening a new office as it reorients itself for the future.
Whether you’re getting ready to pick up your unit on Sunday, or are
still on the fence about buying Nintendo’s latest handheld, we’ve put
together a launch guide with everything you need to know about the 3DS.
Dustin Browder speaks with us about the multiplayer, beta balancing, and more.
What can juggernaut developer/publisher Blizzard do to lure you away from your chosen game?
Before the Nintendo delivers the goods on the inevitable next Metroid, here are some guidelines on making the game the best it can be.
In this week's video, the Game Informer crew gets up close and personal with Boba Fett's daddy, and spends far too much time exploring pipes.
Publishers and platform holds need more convincing software to encourage players to jump to the new platforms.
What publishers are making a big impact on the Japanese RPG scene? Find out our thoughts.
There’s a reason why these aren’t included as official
A day in Los Santos in the first person.