The lights are on
Publishers have fled parts of October and are crowding around a Tuesday in late November.
I used to think the idea of intergalactic robots that turn into earth vehicles was idiotic. Then I sat down for a demonstration of High Moon Studio’s Transformers: Fall of Cybertron at E3 2012.
What can juggernaut developer/publisher Blizzard do to lure you away from your chosen game?
See the new multiplayer mode called OverRun in action as the lead multiplayer designer offers tactical advice.
Here we come, Oscars. Here are our suggestions to make the in-development Tomb Raider film a blockbuster.
This unusual hybrid of Pokemon and match-three gameplay is my latest obsession.
Watch this video feature to get an inside glimpse into how the co-creators of Call of Duty rebuilt a studio from the ground up.
As part of our month-long coverage of under the radar titles, we spoke with Quantic Dream’s David Cage about his upcoming project.
Game Informer editors Joe Juba, Dan Ryckert, Bryan Vore, and Kim Wallace play and discuss their favorite DS games.
Associate editor Kyle Hilliard refuses to spend money on Candy Crush Saga, but not for the reasons you might assume.
Few moments in gaming live in the same amount of infamy as the scene where Sephiroth kills Aerith.
In this video discussion, the founder of Insomniac talks game development with the ambitious managing director from Hello Games.