The lights are on
The end is near for our complete playthrough of this cult-classic game. All goes well until Reiner makes a huge mistake near the end.
In this video feature, we look at the choice-driven actions of Lionhead Studios' most popular game.
The New Xbox One Experience solved or softened many problems, but issues still persist.
We dive into Doom's mod tools to make a single-player level in less than 30 minutes.
See who lives and who dies in our early look at XCOM 2's campaign.
We played Ubisoft's new shooter all day to provide regular updates about our discoveries.
Plenty of the Final Fantasy spin-offs have disappointed or just been okay, but a few have stood out. We discuss the highs and the lows.
We played through Rise of the Tomb Raider's first story DLC, Baba Yaga, to see if it's worth your time.
We had a great week of blog entries, so there is plenty of good content to indulge in. Plus, this week marks the return of community playdates – get psyched!
Here are 10 VR projects you should keep on your radar for 2016.
Doom's game director, Marty Stratton, shows how the new SnapMap feature opens the door for infinite gameplay.
The puzzles in The Witness are based on the simple idea of tracing a path from one point to another. What's so challenging about that? You might be surprised.