The lights are on
Game Informer editors share their thoughts about their hands-on time with Halo 4's multiplayer.
Here’s every notable Olympian Kratos has killed so far, in chronological order.
Update: Our essential multiplatform DLG list examines the games you can play no matter what console you play on.
Dan and I take a tour of this game's more creative levels and modes.
The creative team behind the new multiplayer mode explain their plans for weekly episodic content.
We add a Castlevania title and a fun little platforming/racer by the the developer that brought you Trials.
Robot's Patrick Hudson talks about iOS, Ensemble's cancelled Halo MMO, and the company's vision for game development.
Update: We added four new essential downloadable games to the list from this year and last.
In this 30-minute look at the game, we see king-on-king action, a bald person fight
club, a failed hay diving attempt, and we knock as many archers off of
high ledges as we can.
Chair Entertainment launched its ambitious ClashMob update for Infinity
Blade II last Thursday. How did it hold up to thousands of players
hacking away at titans together?
The multiplayer lead designer talks about contextualizing the action, customizable loadouts, and the new and returning modes of Halo 4.
As a special treat to Friday the 13th observers, we've decided to air this week's episode of Replay a day early.