The lights are on
Players will need more than
brute strength, so we walk through some sample tactics.
Here's what we really hope the next Madden looks like.
Find out more about Richard Garriott's documentary about his time in space in this unabridged version issue 226's interview.
The lead designer on XCOM: Enemy Unknown talks about his team's approach for the latest strategy game from Firaxis.
It's happening again. Things are going to get ugly.
Reiner, Jeff Cork, Joe, and Jim Reilly return to the Playstation 2's last big title, and one of Kratos' greatest adventures.
Jeff, Dan, and Tim play through the entirety of the ultimate tribute to the NES.
Irrational's Ken Levine shared his thoughts with us on the recently announced 1999 mode for BioShock Infinite.
The gaming industry titan explains why Firaxis Games and XCOM: Enemy Unknown are a perfect fit.
After checking out the recently revealed trailer for Resident Evil 6,
we're revisiting our initial desires and predicting the probability that
our wishes will come true.
After reading the ridiculous back stories for the characters of SoulCalibur V, I've decided to throw them out and create my own, better storylines.
Despite expecting a crushing loss, Jason and Dan decided
to challenge the Street Fighter developers to a few rounds of their own game.