The lights are on
One of the most beautiful stories is Raquel Applegate's from the 2006 role-playing game Wild Arms 4.
While there are plenty of quality mobile and free-to-play titles on the market, some developers place a higher importance on maximizing revenue than delivering a good game experience. The following is a list of eight red flags of modern gaming.
We talk with the The Book of Eli and The Walking Dead writer about his past experiences and how he got involved working with Will Smith
for After Earth.
More often than not cosplayers have to choose between form and
function in their projects – sacrificing mobility for accuracy, or vice
versa. Zerina’s hard work and prototyping resulted in a fantastic
marriage of both.
Vvardenfell is an expansive world, but its immensity didn't settle in for me until the Grand Spymaster of the Blades left the game forever.
Empathy game designers don't have massive teams or huge budgets, but that doesn't stop them from making important, moving games.
At the end of last year's E3 conference, I was left feeling a little underwhelmed. In hindsight, it was worse than it seemed.
Join us as we reflect on the biggest E3 announcements from this generation.
In this video, Ben Reeves, Jason Oestreicher, and Andrew Reiner have problems remembering things. They also punch people.
We're ready to take on the role of Nilin in Capcom's futuristic action/adventure title, and we want you to join us at 4 PM CT.
A week before we may hear more about Team Ico's highly anticipated project, we recap its years of development hell.
We look back at some of the odd and embarrassing moments from recent E3 conventions.