The lights are on
In this video feature, learn more about how the crowd A.I. works and see just how big the in-game crowds can get amidst the revolution in Paris.
In this week's video, the Game Informer staff journeys back to the Nintendo 64 for a look at DMA Design's strange puzzle platformer.
Diablo III Ultimate Evil Edition has consumed our time and our every
If you're a PlayStation 4 owner with an eye for unique indie games, there's an awful lot to look forward to.
If you're planning on playing the game on the PlayStation 3 or Xbox 360, take a look at what's not making the trip.
We spoke to Assassin’s Creed Unity’s technical director about transitioning to new-gen, how the series has evolved, and more.
As console players dive into Blizzard’s addictive lootfest, we highlight some of the best ways to fly through the levels.
game theorists and economists are beginning to realize that video games
have something more significant to teach us about our
The interns are taking over for this Replay celebrating Sony's one-time marsupial mascot, Crash Bandicoot.
Discussing the issues that arise from storytelling in video gaming is an important opportunity, and here's why.
We take a look at the work of a few developers as they have evolved from their beginnings, to today.
In this video feature, the developers explain why it isn't called "Templar's Creed" and the game's mysterious tie-in to Assassin's Creed Unity.