The lights are on
The audio lead from Firaxis plays examples of XCOM's atmospheric music and explains how it was adapted from the original.
It doesn't matter if you consider this a "real" Mario game or not. It's still fun as hell, as we discover in this week's episode.
We're back! For the first Reiner and Phil video of 2012, we give an action-packed, near-hour-long tour of the gigantic MMO Reiner and I spent most of our holiday break playing.
Check out our favorite gadgets, televisions, and notebooks of the annual electronics show.
See why fans of other
popular franchises should have Firaxis' upcoming strategy game on their
GI graphic designer Laleh Azarshin has put together a hidden picture puzzle that only a true dragonborn can solve.
The art director for XCOM: Enemy Unknown shows concept art and screenshots to show how the team at Firaxis crafted the look and feel of the game.
Find out how Firaxis is bringing XCOM back to its strategy roots in the latest digital edition of Game Informer.
The first content drop is set to launch on January 24th, and we had a chance to talk to Infinity Ward's Robert Bowling.
ME 3's executive producer discusses the importance of narrative, his studio's future, and new game modes.
Here are some more answers to our recent Question of the Month: What video game enemy scares you the most?
We explored the game world of the 8-year running MMO in its final days,
and took video of our experience as the game came to its conclusion.