The lights are on
To fill the void created by Valve’s stony silence, here’s a list of what
we hope to see in the continuing adventures of Gordon, Alyx, and DØg.
Find out why the Dead or Alive and Ninja Gaiden creator thinks this a bad time to release a new console.
Discover how the success of the Uncharted series led to the creation of Naughty Dog's second team.
These completely serious tips for SSX are guaranteed to make you a snowboarding master.
Have you ever had one of those days where you wake up on the wrong side
of the bed and just want to punch the planet? That's every day for
Reiner and me, so we seem like the target audience for Capcom's new
off-the-wall action game.
Our longest Super Replay ever finally (finally) comes to a close. Watch the thrilling conclusion here.
Reiner and I were both big fans of the sometimes frustrating, always
intriguing dark mystery introduced in the first Alan Wake in 2010. Now
Remedy has released a new downloadable game starring Wake in a new
setting. Join us for a quick tour of the creepy locale of Night Springs.
Andy McNamara talks to the leadership at Naughty Dog about storytelling and the pros and cons of becoming a two-team studio.
Guy Longworth, Sony’s senior vice president of PlayStation brand marketing, answers our questions about Sony’s new handheld.
Meet the actors and learn how Naughty Dog is approaching performance capture for The Last of Us.
Darksiders II lead designer Haydn Dalton joins us to look back at an earlier, much more troubled project of his.
Naughty Dog looks to ruin photography to capture
the haunting beauty of a world reclaimed by nature.