The lights are on
Allow me to impart one of the fundamental truths of modern gaming: Quick-time events are terrible, and only serve to make every game they appear in worse.
Watch Game Informer editors punch their way through an epic battle in Kinect's first Dragon Ball Z game.
Between the tactical and strategic layers, there are countless opportunities to expand XCOM aside from offering more soldier hairstyles.
Fuse's creative director and writer talk about the creative process behind the brand new IP.
Sometimes I feel like the only person on the Internet who is excited about the Wii U.
We take an extended look at Fable: The Journey's horse-riding and magic casting simulation, and see it fares better than the average Kinect game.
Game Informer editors show you how Forza Horizon changes up the formula with an emphasis on exploring an open world.
The Replay crew continues last week's discussion about Nintendo 64's 3D platformers.
There were some great games released this week, so we’ll be spending the weekend trying to split our time between as many of them as possible.
Take a trip down memory lane with us as we revisit some of the most joyfully taxing release weeks this generatioon.
We take a look at highlights from the first few hours of the game to introduce you to the characters and multiple worlds from the upcoming RPG.
This week in mobile has some hard hitting titles sure to drain hours off your battery life.