The lights are on
More often than not cosplayers have to choose between form and
function in their projects – sacrificing mobility for accuracy, or vice
versa. Zerina’s hard work and prototyping resulted in a fantastic
marriage of both.
Vvardenfell is an expansive world, but its immensity didn't settle in for me until the Grand Spymaster of the Blades left the game forever.
Empathy game designers don't have massive teams or huge budgets, but that doesn't stop them from making important, moving games.
At the end of last year's E3 conference, I was left feeling a little underwhelmed. In hindsight, it was worse than it seemed.
Join us as we reflect on the biggest E3 announcements from this generation.
In this video, Ben Reeves, Jason Oestreicher, and Andrew Reiner have problems remembering things. They also punch people.
We're ready to take on the role of Nilin in Capcom's futuristic action/adventure title, and we want you to join us at 4 PM CT.
A week before we may hear more about Team Ico's highly anticipated project, we recap its years of development hell.
We look back at some of the odd and embarrassing moments from recent E3 conventions.
Gaming is becoming more popular than ever, but there are a lot of roadblocks in the way.
If Activision ever decides to turn their blockbuster franchise into a blockbuster film, we've saved them some time with the casting process.
After Rare gave Donkey Kong his own game and crafted a 3D model of Pierce Brosnan for Goldeneye, the developer made a cinematic sci-fi shooter called Jet Force Gemini.