The lights are on
The legendary game designer talks about the past and future of the Civilization series and why strategy games are still contemporary.
note as we walk you through some sample tactics, this time we explore
Season 2 is here! In this episode, we take a look back at a Nintendo 64 classic.
Producer Sebastian Reichert answers some of our questions about melee combat, the trailer, and standing out from the hordes of other zombie games.
I take an uneducated guess at what the characters of FF XIII-2 are up to, and what other Final Fantasy characters should be in the game.
To celebrate the beginning of our second season of Replay (beginning tomorrow), the crew has put together a list of our ten favorite
episodes of all time
Liberation and Piazza were made available to Elite members this week, and we took them for a test run. See the new maps in action here.
Downloadable content is a big part of the future of video games. Here's what's coming, and what has already arrived.
Players will need more than
brute strength, so we walk through some sample tactics.
Here's what we really hope the next Madden looks like.
Find out more about Richard Garriott's documentary about his time in space in this unabridged version issue 226's interview.
The lead designer on XCOM: Enemy Unknown talks about his team's approach for the latest strategy game from Firaxis.