The lights are on
In this video interview, Infinity Ward's executive producer explains the process of throwing out the old and creating new, more absurd modes.
Designer and creator Josef Fares spoils and discusses his first game, why you will never see a co-op version, and how the game was partly inspired by childhood events.
Live through the highs and lows of a Co-op Seasons campaign in FIFA 14.
Infinity Ward's executive producer talks about how MMOs and Street Fighter have influenced the series.
Check out the paranormal activity up on Mount Gordo.
Valve’s SteamOS could be great, but there’s already a living-room solution for PC gaming.
Oculus' VR headset is impressive, but virtual
reality is not the next big thing in gaming just yet.
The day before Grand Theft Auto V came out I could feel the knot in
my stomach growing. I wasn't excited. I was nervous.
In this video interview, the director of Beyond: Two Souls talks about his past work and what he sees as the milestones in gaming.
Microsoft and Sony both have big plans to integrate all m manner of entertainment into their new consoles. These won't be a big selling point in the next console generation.
Here are some of the issues that could change the sports landscape for EA and its franchises in the coming generation.
Recycling an area from a previous game may seem lazy, but Metal Gear Solid 4 pays respect to the series' fans with an homage to the place where Solid Snake became a video game superstar.