The lights are on
The more MMOs I play, the more I realize that developers improve on the element I care least about: the massively multiplayer aspect.
Publishers are taking the worst elements of free-to-play and making them core parts of full-priced titles.
We better familiarize ourselves with what's happening around the time Shadow of Mordor takes place.
Media Molecule's Tearaway is one of the year's best games, and it's also
got the year's coolest unlockable: real life papercraft models that you
can print out and make in real life. Though I'm not particularly
crafty, I decided to give it a go.
Microsoft enters the next-gen battle. Here are impressions in advance of our in-depth review.
Games have rules. Those rules are there to show us how to play the
game, and we play that game because we want to win. Winning is the goal
of almost every game. But winning is rarely the point.
We take you on a tour of the improved weapon crafting, new vehicle combos, and general gory good time that is Dead Rising 3.
Discussing Knack with my coworkers reinforced an important lesson: You can't rationalize other people's opinions.
We all like to play games in particular and sometimes bizarre ways. This is a look at the positives and negatives of the weird things that gamers do.
A select few games manage to incorporate motion controls in a manner that makes sense and actually enhances the gameplay. Here are five that stand out in particular.
Prepare for the launch of Xbox One by getting caught up on all of GI's news, previews, and reviews for Microsoft's new system.
In this video interview, Middle-earth: Shadow of Mordor's director of design explains the team's approach to gameplay and empowering players.