The lights are on
Take a look at the Blizzard-produced Warcraft adventure game that never
We examine video pinball, from the days of square balls to the present.
The art director for Darksiders II talks about the new direction for the sequel and the difficulties of keeping an art style consistent.
We're a bit late on this one because I was on vacation, but both Reiner and I really liked
Shadows of the Damned, the quirky third-person shooter from Resident
Evil mastermind Shinji Mikami and No More Heroes creator Suda51. Since
we both like it so much, we couldn't help but record a video sharing it
with all of you.
We looked at previous Infamous titles to see what worked, what didn’t, and what
needs tuning to come up with this wishlist for Infamous 3.
The latest installment of our unlikely game licenses series looks at TV-based games that shouldn't have been attempted in the first place.
To show some of the
possibilities of Darksiders II's new loot system, Vigil helped us put together a loot gallery.
Ryan Stefanelli, producer for Darksiders II, explains the thought process behind a dungeon and leads viewers on a guided tour through their dungeon editor tools.
Darksiders' creative director talks about how the game was originally conceived and the difficulty of religion-themed games.
Its graphics were impressive at the time, but how does the platforming hold up in 2011?
The creative director of Darksiders II talks about his history in comics and explains his drawing process.
It's amazing how easy it is to ruin classic gaming moments. All it takes is an idiot, a juvenile sense of humor, and some video editing equipment. Enjoy.