The lights are on
The Stanley Parable defies easy classification, but that hasn't stopped the experiment in interactive fiction from being a runaway success. We talked with creator Davey Wreden to get his thoughts on the final product.
Here's a quick rundown of GI editor Matthew Kato's futility – but fun – in the game's Master League Online.
Rockstar's first persistent open world is marred by technical difficulties, but if you can see past the growing pains there is no denying its potential.
The adventure games of the '90s had a fair share of ridiculous obstacles, but few can compete with a town full of farting horses.
The American audience is obsessed with unsavory protagonists. Executive editor
Andrew Reiner explores his own fascination with them.
We're presenting reader questions directly to Infinity Ward. What do you want to know about Call of Duty's new universe?
In this video interview, Infinity Ward and Activision talk about their relationship with the troops, what they've learned, and how they have given back.
We break out the Saturn and try out the spiritual predecessor of Dynamite Cop.
Want to play GTA V the way a professional would? Check out these priceless tips that are in no way meant to be funny.
The company’s odd gamepad is unusual, ambitious, and alien to most gamers. But that’s a good thing.
Undercover cop Wei Shen is supposed to bring down a Triad gang, but he finds himself becoming overly attached to some of its members in an emotional wedding scene.
In this video interview, Infinity Ward's executive producer explains the process of throwing out the old and creating new, more absurd modes.