The lights are on
I recently had the chance to speak with Chris Hecker, the developer of incredible SpyParty, about his long background in the game industry (including his work on Spore), the ways he's pushing innovation in development, and the new golden age of indie games.
The first Infamous was my personal pick for game of the year in 2009. I
loved the blend of open-world exploration, platforming, electrical
superpowers, and comic book storytelling. So obviously I was pretty
psyched to check out Infamous 2 with my buddy Reiner.
Reiner pulled me into the first 15 minutes of Armageddon to explain why it doesn't really hold a candle to 2009's Red Faction: Guerrilla.
Game Informer sits down with Darksiders II's lead designer to talk about his career in the gaming industry and the direction for the series.
We reached into the closet and pulled out a pair of red sneakers the hedgehog wore back in 1999. Now, how do you think they smell?
The techniques filmmakers and game publishers use to deliver their narratives to consumers are becoming mighty similar. We’ve narrowed down the main breeds leading the converging cadence.
We hid 22 iconic (and not-so-iconic) gaming characters, symbols, and items in one image. Can you spot them all?
We asked industry luminaries to shed light on the pressing issues that could change the way you play your games. Here are their responses.
Here are some more responses to issue 217's Question Of The Month: What's your favorite military first-person shooter, and why?
Producer Ruth Tomandl talks about how Snowblind's new hack-and-slash fits into the overall LOTR fiction,
how it will work for single-player, and how players will team up with
the great eagle Beleram.
THQ global brand manager Mark Madsen explains what fans can expect
from the sequel, how 4A games is attempting to make it better, and what
will be staying the same.
At the end of our full month of extensive coverage on the game, take a
closer look at over 20 screens and art concepts from Ubisoft's