The lights are on
Irrational's Ken Levine shared his thoughts with us on the recently announced 1999 mode for BioShock Infinite.
The gaming industry titan explains why Firaxis Games and XCOM: Enemy Unknown are a perfect fit.
After checking out the recently revealed trailer for Resident Evil 6,
we're revisiting our initial desires and predicting the probability that
our wishes will come true.
After reading the ridiculous back stories for the characters of SoulCalibur V, I've decided to throw them out and create my own, better storylines.
Despite expecting a crushing loss, Jason and Dan decided
to challenge the Street Fighter developers to a few rounds of their own game.
The DS and later models of the PSP both had built-in microphones, but no developer ever seemed to take advantage of them.
We play off our best of 2011 lists with a collection of our favorite songs of the year.
Redesigning old character concepts for a modern audience was not easy. We chat with Firaxis about designing the aliens
in XCOM: Enemy Unknown.
Like a starving chump in a grocery store, we raided gaming’s
cupboards to bring out a list of unique digital delicacies we’d love to
We went straight to the source at Wizards of the Coast to get the scoop on the newly announced edition of the world's most well known role-playing game.
The audio lead from Firaxis plays examples of XCOM's atmospheric music and explains how it was adapted from the original.
It doesn't matter if you consider this a "real" Mario game or not. It's still fun as hell, as we discover in this week's episode.