The lights are on
THQ global brand manager Mark Madsen explains what fans can expect
from the sequel, how 4A games is attempting to make it better, and what
will be staying the same.
At the end of our full month of extensive coverage on the game, take a
closer look at over 20 screens and art concepts from Ubisoft's
Here are some nasty enemies that will strike down your party before you can say “Phoenix Down.”
Summer is a great time to…play games. Take a look at some of the titles coming out this season and start planning ahead now.
We play the Star Wars title from early in the Nintendo 64's life cycle.
Joe Juba may have already beaten us to the punch,
but Reiner and I couldn't avoid spending some time together in L.A.
Noire hunting down our colleague and self-proclaimed "swamper," Dan
Last week I had my first opportunity to go hands-on with Bastion, a
beautifully animated and overwhelmingly charming Xbox Live Arcade title
in the works from Supergiant Games. Afterward, I
was joined by Supergiant creative director Greg Kasavin, who answered
some of my questions about the action-RPG.
A new gameplay loop governs the continuing conflict between the
Assassins and the Templars.
Yesterday, Reiner talked me into joining him in our recording studio by
telling me he had an advance copy of the next Assassin's Creed game.
That was a dirty trick. Ladies and gentlemen, The First Templar is not
an Assassin's Creed game.
Every year, the Into the Pixel exhibit honors a select group of
outstanding artists and their work by including them in a touring art
installation, and these are the 2011 winners.
Script writer Darby McDevitt explains Constantinople's pivotal historical events and characters.
The Legend of Heroes games are notorious for absurdly
long, text-heavy scripts. Curious about the process behind translating
such a huge project, I asked Xseed senior editor Jessica
Chavez to share her experience working on translation for Trails in the Sky.