The lights are on
Darksiders II lead designer Haydn Dalton joins us to look back at an earlier, much more troubled project of his.
Naughty Dog looks to ruin photography to capture
the haunting beauty of a world reclaimed by nature.
A Dark Souls sequel hasn't been officially announced yet, but that doesn't stop us from speculating what it could be called.
The audio lead for The Last of Us talks about the sound design of the game and tracking down their dream composer.
The acclaimed developer of Prince of Persia is working on a reinvention
of his very first game, and we've got an exclusive interview with the
Reiner is a big fan of car combat games in general and Twisted Metal in
particular, but he's largely avoided the pre-release buzz for David
Jaffe's latest. In this video, both of us experience the new game for
the first time.
Link's more developed relationship with Zelda, a mysterious new antagonist, and a personable rival all coalesce to deliver a narrative and gameplay climax that's worth talking about.
Is Sony’s new handheld gaming platform worth the price of admission? We
break down its performance and hand out a final grade.
Learn how the combat differs from Uncharted and how the team plans on evolving enemy and ally AI.
In our exclusive interview, Hasbro details all there is to know about the new video game-inspired toys. We also unveil pictures of the toys and the art that inspired them, plus in-game screens of Bruticus in action.
What do developers think of the annual televised gaming spectacle?
Does the 1998 gameplay hold up? Or is it showing signs of decomposition?