The lights are on
Four members of the team at Gearbox discuss their experiences behind Borderlands.
If we want more original JRPGs that retain the identity and appeal of
their predecessors, we’re going to have to be okay with thinking small.
Come along with us as we brave the halls of Castlevania and examine its deadly regulars.
We shot for the Guinness book again, but one record wasn't enough this time.
Just how bad is this infamous franchise? We find out!
In issue 221 of Game Informer we took a look at the research practices and inspirations of development studios during the creation of era-specific games. Here's the extended interview with Irrational Games' Ken Levine and Nate Wells on developing a 20th century city in the sky.
We rounded up the list of confirmed villains for
Batman: Arkham City, and then added a few villains we’d also like to see
the Caped Crusaded tackle.
Why did Demon's Souls' level of challenge appeal to me while Catherine left me frustrated? Allow me to explain.
While on the trip to see Borderlands 2, Game Informer editors Dan Ryckert and Jeff Marchiafava talk about their experience with the first game.
We've created a series of game-related questions with no easy answers.
The co-creative directors for Dishonored share their thoughts on studio independence under the ZeniMax banner.
Watch as resident Sega expert Tim Turi struggles to defeat this game's bizarre final boss.