The lights are on
There are good games with good sequels, and then there are good games with phenomenal sequels.
Designers for the MMO explain how they are incorporating monsters from past games.
People Can Fly's Adrian Chmielarz talks about Bulletstorm, his team's unique approach to Gears of War, and what other genres he sees in the studio's future.
The Game Informer staff smash bricks in a Gotham City.
Yesterday Microsoft announced its foray into tablet hardware with a product it hopes will revolutionize the market. But how will Surface affect gaming?
Sundance DiGiovanni talks about adding Halo 4 to the roster, the debate over e-sports gambling, and why you may see MLG on TV very soon.
Chris Sigaty talks about the team's process of monitoring Wings of Liberty's balance and how new strategies continue to emerge.
Dan's dad joins the Replay crew for this look back at the game that changed the franchise.
As studios like Epic Games and Square Enix show off their interpretations of what next gen could offer, we look back at game demos and target footage from years past.
We play through Battlefield 3's new Call of Duty Close Quarters map pack. Is it worth the price of admission?
Epic's director of production Rod Fergusson talks about the art of betraying fans and how the prequel is taking design cues from FPS and iOS games.
I talked to composers Gordy Haab and Kyle Newmaster about the Star Wars music legacy,
and the challenges of working on a video game score.