The lights are on
The racing world has eagerly awaited the return of Codemasters' Grid franchise, but the competition has also gotten stiffer than ever. We run through a few laps with the game, talk about some of its features, and breakdown where the game gets it right and where it gets it wrong.
Gamers always hear the stories of overnight success coming to small mobile developers. Here's the more common story.
The bizarre story behind one of Hollywood’s worst adaptations.
We show off the crazy action and powerful weaponry of Insomniac's new IP.
Several new characters have fallen since our first installment, and we're here to bid them a fond farewell. Note: This article is full of SPOILERS, so read at your own risk.
You know what we think about the Xbox One, but what about the creative minds that may or may not eventually develop for Microsoft's nascent platform?
Team up with Game Informer and join us in the chat when we start causing mayhem at 4pm Central.
Some people decry the 2008 Prince of Persia because of its thematic and gameplay departure from the series,
but I absolutely adore it.
Find out why I’ve got over 200 hours invested in Tropico and its expansion, Modern Times.
The smile that Splatterhouse brings to my face is made from equal parts endearment and embarrassment.
One of this year's indie breakout games in DrinkBox Studios' Guacamelee, which is one of the best reviewed games of the year. However, don't sleep on the studio's first game, Tales From Space: About a Blob, an inventive platformer.
The developers at Sandlot clearly want to tell a story about humanity's
struggle against giant invading ants and robots, and the passion for that
story shines through despite its technical shortcomings.