The lights are on
The first content drop is set to launch on January 24th, and we had a chance to talk to Infinity Ward's Robert Bowling.
ME 3's executive producer discusses the importance of narrative, his studio's future, and new game modes.
Here are some more answers to our recent Question of the Month: What video game enemy scares you the most?
We explored the game world of the 8-year running MMO in its final days,
and took video of our experience as the game came to its conclusion.
Come on in to have your questions answered, and get the first
look at XCOM: Enemy Unknown.
We try out an obscure PS2 survival horror title.
2008’s Brawl was packed tighter than a college student’s suitcase,
so who’s left to include in the upcoming Wii U entry?
The team at Firaxis creating XCOM: Enemy Unknown shares their experiences with the original 1994 PC title and explains what makes it a masterpiece of gaming.
XCOM is a science fiction strategy title that quickly developed a cult
following and is widely considered one of the best turn-based strategy
titles of its era. With 2K Games’ upcoming series reboot, this is the
perfect time to look back at the innovative game that almost didn’t see
the light of day.
Brave Fencer Musashi came with a demo for Final Fantasy VIII when it
originally released, which is probably why many picked up the Sqauresoft action rpg.
Want to know where the largest working NES controller is located? Or
which console game features the most downloadable content? Or how many
Star Wars games have been produced over the last three decades? You
probably didn’t until we brought it up, but now you’re curious.
We received our North American and Japanese Vita right before heading
out for the holiday break, but our memory card took a little bit