The lights are on
To celebrate the beginning of a new school year, Game Informer is diving
into the console version of Diablo III's console release.
It’s fast-paced, almost like a shooter, and has players capturing points and powering up their team’s gigantic
Moving from the AAA space to a small team is a risky move, but the legendary developer thinks gamers would be a lot happier if more big-name designers took the same risk.
Creative director Steve Jaros reveals several ways – both obvious and subtle – that the upcoming Saints Row IV expansion follows Disney’s example.
The game's art director, Eddie Bennum, provided us with notes on some of Rogue's concept and character art.
Joe Juba and Kimberley Wallace discuss playing the new mode and how it compares to Mass Effect 3's multiplayer.
Nintendo surprised the video game world today with the announcement of a new 3DS. Read on for a detailed breakdown of what to expect from the new handheld.
We interview Trapdoor Technologies to get extensive details on the new application that brings the tools of tabletop D&D into the digital landscape.
We breakdown the film and share some tips on what it takes to be a better passer in the game.
Check out concept art from Assassin's Creed Unity and gain some insight into what the artists were conveying.
Here's a quick roundup of some of the most outlandish video games based on corporate mascots.
Former indie game developer turned stand-up comedian Pat Susmilch shows off his self-proclaimed terrible XNA games.