The lights are on
Learn how the lore of Assassin's Creed is created and why a game set in feudal Japan or World War II is a possibility.
We've got a few more examples of how Mr. Washington can make any game better.
My best friend Reiner and I have been on a lot of adventures together,
but nothing could have prepared us for the epic RPG journey that is MLB
12: The Show.
How is a Game Informer cover created? We reveal the secrets and the
surprising amount of work that goes into a single cover image, and
talk with artist Alex Ross about the process.
I think that the most intellectually and artistically interesting
non-indie games on the market today are being developed in Japan.
Let's ignore the whole "day one DLC" debate for now and just look at the quality of the content – and whether From Ashes is worth your time and money.
Get the full story on Assassin's Creed III and much more in the latest digital edition of Game Informer Magazine.
Here are some more answers to our recent Question of the Month: What video game series would you permanently kill, and why? Haters gonna hate.
Even though it's a pretend magazine, we still take Game Infarcer's cover seriously, and you can see the process by which artist Zander Cannon created this year's masterpiece.
Most people want the best experience possible...but what if you're aiming for a lower bar? This video highlights one of the worst possible scenarios you could import into Mass Effect 3.
Alex Hutchinson talks about his history with Spore and how the new setting for AC3 will affect gameplay.
Eight Game Informer editors face off to decide the future of Super Replay.