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  • Blog Post: What Do Amiibos Do In What Games?

    Nintendo still hasn't fully revealed exactly how amiibos will function across its many games, but we plan on keeping track of their compatibility in this feature. Nintendo’s amiibos differ from comparable toys like Skylanders and Disney Infinity figures in they will work across a collection... More
  • Blog Post: Play Super Mario Maker Levels Created By The Game Informer Editors

    The Game Informer editorial staff has been playing a ton of Super Mario Maker since it launched on September 11. While we've been posting our codes on our social media accounts, we wanted to give our community a single place they could go to find our levels. To search for these courses, you must... More
  • Blog Post: Watch Us Play A Bunch Of Super Mario Maker Levels Designed By Our Community

    Last week , we put out a call for your Super Mario Maker levels. Today we played a whole bunch of them. The story where we asked our community to send us their levels generated more than 100 comments with level codes, so unfortunately, we were not able to play them all. During the extended video below... More
  • Blog Post: Super Mario Maker Directors Give Five Tips To Make Your Levels Better

    Super Mario Maker gives you all the tools you need to design, test, play, and share the Super Mario levels of your dreams. While many Wii U owners have already jumped in, publishing a ton of levels since its launch on September 11, most Super Mario Maker players went into the experience with no prior... More
  • Blog Post: New Mario Vs. Classic Mario: Which Is Better?

    Today marks the 30th anniversary of Mario, which is a perfect excuse to reshare this video debate about "New" Mario versus classic Mario. We originally published this as part of the coverage for when the Wii U and New Super Mario Bros. U appeared on our cover, which you can explore by clicking... More
  • Blog Post: Here Are Our Review Scores For (Almost) All Of Mario's Core Releases

    Sunday, September 13 marks the 30th anniversary of Super Mario, and in celebration we're looking back on all the scores we've awarded the core Mario games. This list is limited to the main platforming experiences, so you won't the Mario Parties, RPGs, or other offshoots from the series. We... More
  • Blog Post: Test Chamber – Super Mario Maker's Unlockable Amiibo Costumes

    Super Mario Maker is out today and we're taking a look at the awesome unlockable costumes you can use in the Super Mario Bros. levels you create. These costumes are either unlocked through playing the 100 Mario Challenge mode online, or by scanning in Amiibo figures at the level creation screen.... More
  • Blog Post: Which Controller Is The Loudest? Sounding Off On Controller Noise

    Recently, while making my way through Infamous Second Son as the rest of my household was asleep, I could distinctly hear my controller echoing through the house. It wasn't from the speaker built into the controller I always forget is there that periodically emits noise to remind you of its existence... More
  • Blog Post: Mario Maker's Makers On The Added Super Prefix, Mario Paint, And LittleBigPlanet

    During E3, we had the opportunity to speak with Super Mario Maker producer Takashi Tezuka and director Yosuke Oshino about creating the Mario game where you create. We posted a small excerpt from the interview during the show, but you can find the full dialogue below. We talked about why the game received... More
  • Blog Post: The Best Indies To Watch From PAX 2015

    PAX Prime is one of the final opportunities for major publishers to show off their game line-up before the holidays, but it's not unusual for the independent developers to steal the show. The Indie MegaBooth is a utopia of fresh ideas and new directions, and our team is setting out to find the coolest... More
  • Blog Post: Watch Us Play Two Hours Of Super Mario Maker Right Here

    We recently live streamed two hours of Super Mario Maker playing with the creation tools and user-created levels, and the archive is now online. Through the course of the stream we showed off a lot of the creation tools, recorded our own sound effects, played the levels I created ( which I recently forced... More
  • Blog Post: Nintendo Tries To Win Over The Third-Party Market With Indies

    Going into the Wii U life cycle, Nintendo was set on improving relations with third-party publishers after years of negligence in favor of first-party content.. The Wii U launched with an impressive line-up of games from publishers like Ubisoft, Activision, and Electronic Arts in support of its typically... More
  • Blog Post: Nintendo And Yacht Club Share How The Shovel Knight Amiibo Came To Exist

    Some big news out of PAX Prime has been the fact that a Shovel Knight Amiibo will be sold this holiday season. Though the Amiibo is licensed by Nintendo, the figure is produced and sold by Yacht Club Games, differentiating it as the inaugural third-party Amiibo in addition to being the first Amiibo for... More
  • Blog Post: Test Chamber – Watch Us Review Kyle’s Terrible Super Mario Maker Levels

    Our review of Super Mario Maker won't be going live until next week, but in the meantime I got some professional reviewers to look at a collection of eight levels I created. Polygon's Phil Kollar called my levels the worst he has played , but since that won't make a very good box quote for... More
  • Blog Post: Live Stream – Super Mario Maker

    Update: Our stream has concluded. Thank you for tuning in! Original Story: Super Mario Maker is still a couple of weeks out, but you can get a great look at one of Nintendo's biggest releases of 2015 sooner than you think. Join us starting at 12 p.m. Eastern / 9 a.m. Pacific as we stream two hours... More
  • Blog Post: Test Chamber – Watch Us Lose 46 Lives On Super Mario Maker's Most Difficult User-Created Levels

    Super Mario Maker has a mode that gives you 100 lives and lets you sample some of the most difficult user-created levels. We tried it out. Super Mario Maker doesn't release on Wii U until September 11, but ahead of release there is already a healthy community building levels that run the gamut of... More
  • Blog Post: The Stages We Want Released For Super Smash Bros.

    Nintendo continues to support the latest entry of the beloved Super Smash Bros. series through both free updates and paid downloadable content. To this point, we’ve received some new characters, stages, and Mii costumes, as well as some new community-driven modes and features. In the past, we’ve... More
  • Blog Post: What’s Going On With Pokémon This Year?

    Every year since the release of Pokémon Platinum on Nintendo DS in 2009, Game Freak has released a core Pokémon game on a Nintendo handheld. Unless there are some surprise announcements in store, it looks like 2015 will break Game Freak’s pattern for the first time in six years. In... More
  • Blog Post: Analysis - As The Wii U Limps, Its Software Sales Leap

    Along with its first quarter financial results, Nintendo released updated sales figures for its best-selling software. Unsurprisingly, Mario Kart 8 and Pokémon X & Y continue to lead on Wii U and 3DS respectively. As we dig deeper, we see that the Nintendo faithful are buying just about everything... More
  • Blog Post: Replay – Zack & Wiki: Quest For Barbaros' Treasure

    The Wii is primarily known for its collection of super successful first-party Nintendo games and loads of shovelware that overflowed on store shelves during the console's reign. Some third-party publishers launched interesting new IPs on the console as well, and if you ever made it all the way to... More
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