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  • Blog Post: Is Visceral Dropping More Hints About Its Upcoming Star Wars Game?

    Update: A few weeks ago, Nolan North talked openly about what he knew of Visceral's upcoming Star Wars project, saying "...if you’re a big fan of Amy Hennig and her styles of stories, the big thing about her is she’s gone to EA and is going to reboot a brand-new Star Wars franchise... More
  • Blog Post: Which Battlefield Game Is Best? We Rank Them All

    Since its debut back in 2002, the Battlefield series has delivered an impressive lineup of successful games that any game publisher would be proud to support. But with such a varied history that includes World War II games, modern combat, future warfare, and even the cops vs. robbers motif introduced... More
  • Blog Post: Test Chamber – The Insane Action Of Battlefield Hardline's Multiplayer

    We took a look at Battlefield Hardline's troubled single-player campaign last week in a previous episode of Test Chamber , but we're back with reinforcements for the game's new multiplayer mode, Hotwire. Despite the problems of the single-player campaign, Hardline's multiplayer offers... More
  • Blog Post: Don't Buy Battlefield Hardline For The Single-Player Campaign

    The Battlefield Hardline review embargo lifted tonight, but we won't be posting our review until we've spent extensive time with the multiplayer on live servers. I have, however, already completed the single-player campaign and can confidently say that you won't be missing much if you skip... More
  • Blog Post: Opinion – Battlefield Hardline Premium Typifies Problems With DLC

    Gamers have gotten used to the idea that they might spend more than the initial sticker price on a game. DLC in various forms, season passes, and premium memberships are common, and often just easily ignored temptations – unnecessary for some and a nice thing to have for others. Although there... More
  • Blog Post: Versus Mode – Debating Dead Space 3

    Versus Mode is a special feature that we're doing today, and it focuses on two editors debating the merits of a particular game or series. This entry features executive editor Andrew Reiner debating Dead Space 3 with senior associate editor Tim Turi . Tim: Reiner, I can confidently say that I think... More
  • Blog Post: From Dead Space To Call Of Duty – Sledgehammer's Early Days

    In 2009, Sledgehammer co-founders Michael Condrey and Glen Schofield transitioned from Electronic Arts' Visceral Games (former EA Redwood Shores) to working for Activision with the understanding they would work on a third-person Call of Duty game ( learn more about it here ). While at EA, the pair... More
  • Blog Post: Sledgehammer Talks Canceled Third-Person Call Of Duty

    Call of Duty: Advanced Warfare is the first game being created entirely by Activision’s newest studio in the development rotation, Sledgehammer Games. Prior to Advanced Warfare, Sledgehammer helped Infinity Ward complete Call of Duty: Modern Warfare 3 during the sibling studio’s public turmoil... More
  • Blog Post: Top 50 Challenge – Dead Space 3

    Ever since Dead Space 3 was released, Tim has been championing its merits to anyone who will listen to him. While he clearly loved the game , the reception around the rest of the office has been decidedly mixed. Tim tried to get me to play Dead Space 3 on a couple of occasions, but I told him I wasn't... More
  • Blog Post: Fight For The Top 50 – Dead Space 3

    The third installment in Isaac Clarke’s battle against the necromorphs blew me away when it released earlier this year. Dead Space 3 took the core combat I loved about the series and ratcheted it up with meaner enemies and a deep weapon crafting system. The third game integrated co-op that toyed... More
  • Blog Post: Afterwords – Dead Space 3

    Visceral Games’ third installment in the successful Dead Space series introduces many new features to the horror franchise. For the first time, players can team up with a friend for co-op or build their weapons from scratch. Some gamers have criticized the developer for the inclusion of microtransactions... More
  • Blog Post: How To Craft Weapons In Dead Space 3

    Dead Space 3 introduces a new way to equip Isaac for the horrors that lie ahead. A deep weapon crafting system is available for players to build and upgrade their own tools of destruction. The wealth of options can be a little overwhelming at first, so we made this video to give you the rundown on how... More
  • Blog Post: Test Chamber – Dead Space 3

    Dead Space 3 is out today , and Isaac Clarke has an hard adventure before him on the frozen surface of Tau Volantis. Before he gets there, however, he has to navigate the lonely silence of space doing repair missions. This video preview takes a look at the open-ended, zero-gravity section of the game... More
  • Blog Post: The Best And Worst Of Gamescom Today

    Three jet-lagged Game Informer editors are crisscrossing Cologne, Germany to bring you the most important news coming from the pre-convention press conferences today. See what looks awesome – and what looks worse than Wonderbook – inside. Adam Biessener The best thing I saw at Gamescom today... More
  • Blog Post: Spoiled! Dead Space 2

    Maybe you were too scared to beat Dead Space 2. Maybe you didn't have enough ammo. Whatever reason you have for not completing Visceral's sci-fi horror masterpiece , none of those excuses hold merit for missing out on this episode of Spoiled! If you did beat the game, that's an even better... More
  • Blog Post: Dead Space Composer Jason Graves Explains The Unsettling Score

    Award-winning composer Jason Graves has provided his musical talents to the gaming industry for the past eight years, and has successfully caused gamers to jump out of their seats with his work on the scores for the Dead Space franchise. The classically-trained composer explains what it takes to craft... More
  • Blog Post: Interview: Dead Space 2 Multiplayer Details

    We recently got a chance to chat with Scott Probst, producer at Visceral Games, who works closely on the Dead Space 2 multiplayer campaign. We talk challenges of crafting a multiplayer campaign, comparisons to Left 4 Dead, campaign details, and more. This is the first time in the Dead Space franchise... More
  • Blog Post: Anatomy Of A Character: Dead Space 2

    Isaac Clarke’s suit from the original Dead Space defined the character’s iconic look, but he’s getting a visual overhaul for Dead Space 2. His suit upgrades won’t just iterate on the same design; they will have distinct looks based on the functions they were designed to perform... More
  • Blog Post: Noises In The Dark: Exploring the Sounds of Dead Space

    Creating a soundtrack for a horror game is no easy task. The genre relies heavily on tension and mood, so every little bump and squeal counts. Great soundtracks go practically unnoticed to players, bleeding into the overall atmosphere becoming a part of the larger experience. If you found your heart... More
  • Blog Post: Staring Into The Void: The Lore of Dead Space

    The Dead Space franchise is only a year old, but the universe has already amassed a sizable backstory encompassing ancient alien artifacts, covert government experiments, and underground religious operations. With two games, a comic spin-off, and an animated prequel, several sources feed into and expand... More
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