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  • Blog Post: Batman's Director Weighs In On The Arkham Asylum Vs. Open-World Debate

    While Batman: Arkham Knight is earning its fair share of praise , some fans still prefer the more self-contained Metroid-inspired setting of 2009's Batman: Arkham Asylum. While visiting Rocksteady last year for our cover story on Batman: Arkham Knight , we asked game director Sefton Hill about his... More
  • Blog Post: The Fall And Resurrection Of Licensed Games

    While our June cover story on Disney Infinity 3.0 covers Avalanche Software's next big release, while visiting the studio we spoke to its general manager John Blackburn about the turbulent history of licensed games based on animated films. The studio was put in a relatively dire situation around... More
  • Blog Post: Skywalking With Giants: Animating Disney Infinity

    While visiting Avalanche Software for our June cover story on Disney Infinity 3.0 , we met up with the studio's animation department head Gavan Knowlton to talk about the animation team's work for the new game. With development taking place all over the globe from developers like Ninja Theory... More
  • Blog Post: Star Wars, Tron, And Iron Fist: Harnessing The Disney Empire

    Disney has had a long and sometimes scattered history with games. While visiting Avalanche Software for our June cover story on Disney Infinity 3.0 , we sat down with the vice president of production for Disney Infinity, John Vignocchi, to learn more about Disney Interactive's approach to gaming... More
  • Blog Post: Mad Max, Just Cause, And Avalanche Studios' Biggest Year Ever

    Rising from the ashes of a failed studio, chief creative officer Christofer Sundberg and chief technical officer Linus Blomberg founded Avalanche Studios. Most widely known for the Just Cause franchise, this studio in Stockholm has grown ( and expanded with a New York branch ) and is now releasing four... More
  • Blog Post: Balancing Survival Vs. Action In Rise Of The Tomb Raider

    Leading up to the release of the Tomb Raider reboot in 2013, Crystal Dynamics pushed the theme that Lara Croft was a survivor. While the survival aspects certainly were a large part of the story, the game didn't cross the line of becoming a systems-driven "survival game." While visiting... More
  • Blog Post: The Business Decisions Behind Rise Of The Tomb Raider

    After four years in the making, the 2013 reboot of Tomb Raider was released and impressed both critics and fans of the classic franchise. While visiting Crystal Dynamics, we spoke with head of western studios Darrell Gallagher about the struggle to create a fresh take on Lara Croft and the immediate... More
  • Blog Post: Return Of The Tombs: The Puzzles Of Rise Of The Tomb Raider

    While visiting Crystal Dynamics for our extensive March cover story on Rise of the Tomb Raider , the development team emphasized that they were planning on responding to criticism of the last game by increasing the amount of large tombs for players to explore this time around. We sat down with creative... More
  • Blog Post: Five Ways Rise Of The Tomb Raider Improves Upon The Reboot

    We're very excited to roll out a month of exclusive content for Rise of the Tomb Raider from Crystal Dynamics to go along with our extensive March cover story . The 2013 reboot really impressed us and we were curious about how the development team is looking to improve on that experience. While visiting... More
  • Blog Post: Charting Progress: The History Of Animation At Naughty Dog

    Josh Scherr has worked at Naughty Dog for nearly fifteen years. Joining the studio to help animate Jak and Daxter, Scherr has had a front-row seat for the evolution of Naughty Dog's animating process. While he has now shifted roles and is helping write Uncharted 4: A Thief's End ( you can watch... More
  • Blog Post: The Challenges Of Writing Uncharted 4: A Thief's End

    Coming off of the solitary writing duties on The Last of Us, creative director Neil Druckmann has some help this time around for Uncharted 4: A Thief's End with fellow writers Josh Scherr and Tom Bissell. Scherr has been in the animation department at Naughty Dog since the early days of the first... More
  • Blog Post: Designing The New Gameplay Of Uncharted 4: A Thief's End

    As discussed in our previous video interview with the game director and creative director , the Uncharted 4 team is planning on opening up the gameplay options a bit by providing multiple paths and ways to take out Nathan Drake's enemies. We spoke with co-lead designer Ricky Cambier to discuss how... More
  • Blog Post: How Uncharted 4 United Nolan North And Troy Baker

    With our February cover story on Uncharted 4: A Thief's End , we take a deep dive into the world and gameplay of Naughty Dog's next adventure. While we learned a lot from the developers , we also spoke with the actor who has helped create the character of Drake: Nolan North. Joining North in... More
  • Blog Post: The Last Of Us Leads Geek Out Over Creators Of Ico And Resident Evil

    When visiting game studios during our cover story visits, one constant refrain is developers citing the influence of Ico on their concept of game design. We've spoken with David Cage about it in the past, and Naughty Dog's game director Bruce Straley and creative director Neil Druckmann discussed... More
  • Blog Post: Comparing Uncharted 4's Story And Gameplay To The Last Of Us

    Following last year's staff shake-up , Naughty Dog announced that the duo behind The Last of Us would be leading development on Uncharted 4: A Thief's End. While visiting Naughty Dog for our February cover story on the game, we spoke to game director Bruce Straley and creative director Neil Druckmann... More
  • Blog Post: Hello Games Addresses No Man's Sky's Comparisons To Spore

    Throughout our month of coverage for the ambitious sci-fi exploration game No Man's Sky from Hello Games, I've noticed a lot of people commenting on how it reminds them of 2008's Spore from Maxis . While visiting Hello Games in England, we spoke to the studio's founder Sean Murray about... More
  • Blog Post: Would No Man's Sky Exist Without Minecraft?

    While Hello Games founder Sean Murray is quick to point out that the two games aren't really that similar, the infinite potential of Minecraft has been a common touch-point for people trying to wrap their minds around the procedurally-generated universe of No Man's Sky . While visiting the studio... More
  • Blog Post: Would No Man's Sky Exist Without Minecraft?

    While Hello Games founder Sean Murray is quick to point out that the two games aren't really that similar, the infinite potential of Minecraft has been a common touch-point for people trying to wrap their minds around the procedurally-generated universe of No Man's Sky . While visiting the studio... More
  • Blog Post: Creating No Man's Sky's Infinite Soundtrack

    Odds are that you fell in love with the E3 2014 trailer of No Man's Sky , and the track from the band 65daysofstatic had a lot to do with that. Not only did Hello Games license their song "Debutante" for that trailer, but the partnership between the studio and the band has blossomed into... More
  • Blog Post: 70 Questions And Answers About No Man's Sky

    No Man's Sky presents players with a practically infinite galaxy to explore. Needless to say, this raises a few questions. In an attempt to clear up exactly what this ambitious game is and isn't capable of presenting to players, Game Informer's Jeff Cork sat down with Hello Games founder... More
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