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  • Blog Post: An Inside Look At Modernizing The Art Of Final Fantasy

    With our trip to Square Enix in Tokyo for our extensive cover story on Final Fantasy XV , we were lucky enough to speak with several long-time developers that have worked on the beloved series. Yusuke Naora has been an artist on the team since Final Fantasy VI, going on to contribute background art for... More
  • Blog Post: Meet Final Fantasy XV's Legendary Composer

    You might not know the name Yoko Shimomura, but you should. Shimomura is one of the most prolific and influential composers in the game industry, whose resume includes classics like Street Fighter II, Super Mario RPG, Kingdom Hearts, Xenoblade Chronicles, and much more. She started working on this project... More
  • Blog Post: The Secrets Behind Final Fantasy XV's Animation

    With our month-long roll-out of coverage on Final Fantasy XV to coincide with our extensive May cover story , we've shown a lot of new gameplay from the game's opening chapter and beyond. One thing that stands out from those gameplay videos is the impressive animation work created by Final Fantasy... More
  • Blog Post: Final Fantasy XV Director Says It's 'Make Or Break' For Franchise

    While he's no stranger to the Final Fantasy name , Final Fantasy XV is the first numbered entry directed by Hajime Tabata . While visiting Square Enix's office for our May cover story on Final Fantasy XV , I sat down with Tabata to get a better sense of his thoughts on the franchise's place... More
  • Blog Post: An Extensive Look At Final Fantasy XV's First Chapter

    With this month's cover reveal of Final Fantasy XV, we're hoping to explain to fans how the game plays and what exactly you'll be doing in this new world. You've seen a lot of trailers, but in this video feature we wanted to show off the actual gameplay from Final Fantasy XV's opening... More
  • Blog Post: How The Coalition Became Gears Of War's New Home

    When Microsoft purchased Gears of War from Epic , fans were surprised that a mysterious and unproven studio in Vancouver called Black Tusk would be handling the development. After shifting away from their teased new IP, joining forces with Gears veteran Rod Fergusson , and changing their name to The... More
  • Blog Post: An Exclusive Interview With The Actors Behind Gears Of War 4

    With the announcement of our April cover story on Gears of War 4 , we also r evealed the actors that will be playing the game's three playable characters . In this feature, it's time for the actors to talk about their experience working with The Coalition on Gears of War 4. While visiting the... More
  • Blog Post: 105 Questions And Answers About Gears Of War 4

    With Microsoft's purchase , development of the Gears of War series has shifted from Epic Games to The Coalition. With a new developer and a fresh start to the series, fans are bound to have a lot of questions about Gears of War 4. We hope that our 14-page cover story in the latest issue of the magazine... More
  • Blog Post: How Far Can TT Games Push The Lego Formula?

    We're continuing to roll out exclusive features throughout the month of February to coincide with our cover story on Lego Star Wars: The Force Awakens . While developer TT Fusion is pushing the Lego games forward with a few new gameplay changes to Lego Star Wars: The Force Awakens , there are still... More
  • Blog Post: The New, Changing Gameplay Of Lego Star Wars: The Force Awakens

    With Lego Star Wars: The Force Awakens gracing the March cover of Game Informer , we visited developer TT Fusion in England to learn more about the film's exciting adaptation. The developers are aware that the wider gaming world might see the Lego games as following a faithful formula since the first... More
  • Blog Post: How Lego's Adapting Star Wars: The Force Awakens' Most Devastating Scene

    One of the most consistent things about the Lego games from TT Games is the comedy. The developers in England have become masters of creating funny games, whether they're original stories or gag-filled film adaptations. While visiting TT Fusion for our March cover story on Lego Star Wars: The Force... More
  • Blog Post: Remedy's Sam Lake On The Magic Of VR

    Last month we unveiled a month of exclusive coverage on Remedy Entertainment's upcoming Xbox One-exclusive Quantum Break . As part of a conversation with that game's creative director Sam Lake on the future of interactive storytelling , we talked about the potential for virtual reality in the... More
  • Blog Post: Quantum Break's Sam Lake On The Future Of Interactive Storytelling

    Game Informer's cover story for December is Remedy Entertainment's Quantum Break . We've been rolling out features that highlight different aspects of the game , but we wanted to focus in on the game's creative director Sam Lake and speak about his perception of the state of interactive... More
  • Blog Post: 100 Questions And Answers With Quantum Break's Sam Lake

    Gracing Game Informer's cover for the December issue is Remedy Entertainment's Quantum Break . Since Quantum Break is a time-travelling action game, we naturally had a lot of questions for creative director Sam Lake while visiting the studio in Finland. Also, we couldn't help but ask a few... More
  • Blog Post: The Road To Detroit: Inside Quantic Dream's Tech Demos

    This video interview was originally posted on 9/26/2013, but we thought it was worth looking at again in honor of Quantic Dream's announcement that the Kara tech demo is now their next game called Detroit: Become Human . It's interesting to think that Cage's natural segue between talking... More
  • Blog Post: Star Wars To Mob Wars – The Career Of Mafia III's Haden Blackman

    With our month of coverage on Mafia III , we've shown you gameplay and talked about the difficult process of founding of the new studio . Now we're taking a deep dive into the career of the game's creative director, Haden Blackman. With 13 years at LucasArts, Blackman worked with external... More
  • Blog Post: Who The Hell Is Mafia III Developer Hangar 13?

    With our November cover story on Mafia III , we gave readers a mountain of information on the game. After a shift away from Mafia II's creators 2K Czech (which now serves a support role in development), there are a lot of questions from fans about where Hangar 13 came from and how they plan on continuing... More
  • Blog Post: How Mafia III's Story "Pushes Boundaries"

    We've already given fans a look at the reinvented gameplay of Mafia III, but with this feature we wanted to dive into a crucial aspect of the Mafia franchise: storytelling. With a new creative team at the helm and a new era and setting to tackle, there are a lot of unknowns for fans. While visiting... More
  • Blog Post: Charting Progress: The History Of Animation At Naughty Dog

    This feature was originally published on January 30th, 2015 but we wanted to resurface the content in honor of the release of the Uncharted collection on PS4. Josh Scherr has worked at Naughty Dog for nearly fifteen years. Joining the studio to help animate Jak and Daxter, Scherr has had a front-row... More
  • Blog Post: Mechs And Dragons: An Insider's History Of From Software

    You may have been introduced to the studio by Dark Souls, but Tokyo's From Software has a lengthy history in the game industry. While visiting the studio for our October cover story on Dark Souls III , we spoke with senior managing director Masanori Takeuchi about his 20-year career within From Software's... More
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