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  • Blog Post: Mad Max, Just Cause, And Avalanche Studios' Biggest Year Ever

    Rising from the ashes of a failed studio, chief creative officer Christofer Sundberg and chief technical officer Linus Blomberg founded Avalanche Studios. Most widely known for the Just Cause franchise, this studio in Stockholm has grown ( and expanded with a New York branch ) and is now releasing four... More
  • Blog Post: Balancing Survival Vs. Action In Rise Of The Tomb Raider

    Leading up to the release of the Tomb Raider reboot in 2013, Crystal Dynamics pushed the theme that Lara Croft was a survivor. While the survival aspects certainly were a large part of the story, the game didn't cross the line of becoming a systems-driven "survival game." While visiting... More
  • Blog Post: The Business Decisions Behind Rise Of The Tomb Raider

    After four years in the making, the 2013 reboot of Tomb Raider was released and impressed both critics and fans of the classic franchise. While visiting Crystal Dynamics, we spoke with head of western studios Darrell Gallagher about the struggle to create a fresh take on Lara Croft and the immediate... More
  • Blog Post: Return Of The Tombs: The Puzzles Of Rise Of The Tomb Raider

    While visiting Crystal Dynamics for our extensive March cover story on Rise of the Tomb Raider , the development team emphasized that they were planning on responding to criticism of the last game by increasing the amount of large tombs for players to explore this time around. We sat down with creative... More
  • Blog Post: Five Ways Rise Of The Tomb Raider Improves Upon The Reboot

    We're very excited to roll out a month of exclusive content for Rise of the Tomb Raider from Crystal Dynamics to go along with our extensive March cover story . The 2013 reboot really impressed us and we were curious about how the development team is looking to improve on that experience. While visiting... More
  • Blog Post: Charting Progress: The History Of Animation At Naughty Dog

    Josh Scherr has worked at Naughty Dog for nearly fifteen years. Joining the studio to help animate Jak and Daxter, Scherr has had a front-row seat for the evolution of Naughty Dog's animating process. While he has now shifted roles and is helping write Uncharted 4: A Thief's End ( you can watch... More
  • Blog Post: The Challenges Of Writing Uncharted 4: A Thief's End

    Coming off of the solitary writing duties on The Last of Us, creative director Neil Druckmann has some help this time around for Uncharted 4: A Thief's End with fellow writers Josh Scherr and Tom Bissell. Scherr has been in the animation department at Naughty Dog since the early days of the first... More
  • Blog Post: Designing The New Gameplay Of Uncharted 4: A Thief's End

    As discussed in our previous video interview with the game director and creative director , the Uncharted 4 team is planning on opening up the gameplay options a bit by providing multiple paths and ways to take out Nathan Drake's enemies. We spoke with co-lead designer Ricky Cambier to discuss how... More
  • Blog Post: How Uncharted 4 United Nolan North And Troy Baker

    With our February cover story on Uncharted 4: A Thief's End , we take a deep dive into the world and gameplay of Naughty Dog's next adventure. While we learned a lot from the developers , we also spoke with the actor who has helped create the character of Drake: Nolan North. Joining North in... More
  • Blog Post: The Last Of Us Leads Geek Out Over Creators Of Ico And Resident Evil

    When visiting game studios during our cover story visits, one constant refrain is developers citing the influence of Ico on their concept of game design. We've spoken with David Cage about it in the past, and Naughty Dog's game director Bruce Straley and creative director Neil Druckmann discussed... More
  • Blog Post: Comparing Uncharted 4's Story And Gameplay To The Last Of Us

    Following last year's staff shake-up , Naughty Dog announced that the duo behind The Last of Us would be leading development on Uncharted 4: A Thief's End. While visiting Naughty Dog for our February cover story on the game, we spoke to game director Bruce Straley and creative director Neil Druckmann... More
  • Blog Post: Hello Games Addresses No Man's Sky's Comparisons To Spore

    Throughout our month of coverage for the ambitious sci-fi exploration game No Man's Sky from Hello Games, I've noticed a lot of people commenting on how it reminds them of 2008's Spore from Maxis . While visiting Hello Games in England, we spoke to the studio's founder Sean Murray about... More
  • Blog Post: Would No Man's Sky Exist Without Minecraft?

    While Hello Games founder Sean Murray is quick to point out that the two games aren't really that similar, the infinite potential of Minecraft has been a common touch-point for people trying to wrap their minds around the procedurally-generated universe of No Man's Sky . While visiting the studio... More
  • Blog Post: Creating No Man's Sky's Infinite Soundtrack

    Odds are that you fell in love with the E3 2014 trailer of No Man's Sky , and the track from the band 65daysofstatic had a lot to do with that. Not only did Hello Games license their song "Debutante" for that trailer, but the partnership between the studio and the band has blossomed into... More
  • Blog Post: 70 Questions And Answers About No Man's Sky

    No Man's Sky presents players with a practically infinite galaxy to explore. Needless to say, this raises a few questions. In an attempt to clear up exactly what this ambitious game is and isn't capable of presenting to players, Game Informer's Jeff Cork sat down with Hello Games founder... More
  • Blog Post: Amplitude's New Heights: Resurrecting The PlayStation Gem

    Long before the days of Rock Band and Guitar Hero, Harmonix released two games that had players constructing songs one instrument track at a time. 2001's Frequency and 2003's Amplitude were published by Sony but didn't find commercial success, resulting in the company's refusal to fund... More
  • Blog Post: The Highs, Lows, And Future Of Just Cause's Avalanche Studios

    When we visited New York City for the December cover story on Just Cause 3 , we were able to sit down with the co-founder of Avalanche Studios Christofer Sundberg. Flying over from the headquarters in Stockholm, Sweden, Sundberg tries to visit the New York branch of the studio every month to keep up... More
  • Blog Post: Inside Square Enix's Long-Term Play For The Future Of Gaming

    We've all heard the refrain that "cloud-based gaming is the future". Services like OnLive and PlayStation Now and cloud technology like Microsoft built into the Xbox One are each taking a stab at harnessing "the power of the cloud". Years ago Square Enix investigated the cloud... More
  • Blog Post: Horror From The Heart – A Developer's Journey Through Resident Evil

    We've had plenty of interviews with Western game developers focusing on their careers, but we rarely get the opportunity peek across the Pacfic and gain insight into Japanese development. While visiting Tokyo for our cover story on Resident Evil Revelations 2 , we spoke with the producer of the HD... More
  • Blog Post: Dissecting Resident Evil HD Remaster

    In our most recent Super Replay , Game Informer's Tim Turi spent hours and hours comparing the original Resident Evil from 1996 to the magnificent remake for the GameCube in 2002. While visiting Japan for our cover story on Resident Evil Revelations 2 , Tim sat down with the producer of the upcoming... More
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