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  • Blog Post: Exclusive Fortnite Hands-On Gameplay Impressions

    We've posted a video with the developers at Epic explaining their new game Fortnite , but we wanted to share our own hands-on impressions as well. Game Informer's editor-in-chief Andy McNamara, Dan Ryckert, and Jeff Marchiafava have played a lot of the game and were eager to talk about it. From... More
  • Blog Post: What Is Fortnite?

    The world learned that Epic was working on a game called Fortnite in 2011, but since then we've only heard rumblings and brief statements on the game's existence. With our May cover story and month of exclusive content rolling out in our hub , we're hoping to answer every question you might... More
  • Blog Post: The Music Of Batman: Arkham Knight

    Note: The image above is from Batman: Arkham Asylum. You should know the name Nick Arundel. As Rocksteady's audio director and composer of their now Arkham trilogy, his work has contributed greatly to help define the studio's take on Batman. While he has previously worked with Ron Fish on the... More
  • Blog Post: Batman's New Moves: The Animation Of Arkham Knight

    While we encourage you to read April's cover story on Rocksteady's Batman: Arkham Knight , we also want to show off new aspects of the game with our month of exclusive video coverage for the game. While visiting Rocksteady Studios in London, the team let us film their motion-capture process and... More
  • Blog Post: Revealing The Story Of Batman: Arkham Knight

    To coincide with our April cover for Batman: Arkham Knight , every other day we'll be posting an exclusive feature detailing an aspect of the game. While the CGI trailer hinted at some of the characters that will be in the game, we wanted to kick things off by having the developers at Rocksteady... More
  • Blog Post: Inside The Unique Technology Behind Metal Gear Solid V

    With his roots programming games for Ubisoft in the mid-90s, Julien Merceron has worked his way through the halls of Eidos and Square Enix before becoming Konami's worldwide technology director in 2013. Now Merceron is tackling Konami's most technologically-ambitious title yet in Metal Gear Solid... More
  • Blog Post: Our Exclusive MGS V: Ground Zeroes Playthrough Impressions

    You might be confused about Metal Gear Solid V: Ground Zeroes. First there was the reveal that didn't label it as the fifth entry in the main series, then there was the confusing rollout of The Phantom Pain, and now you might have heard some secondhand accounts about the length or quality of the... More
  • Blog Post: Life After Death: The Story Of Turtle Rock Studios

    To finish off our month of coverage of Evolve , we wanted to take an exhaustive look at the complete history of the game's developer, Turtle Rock Studios. Studio heads Chris Ashton and Phil Robb have had long careers in the game industry, contributing to classics like Command & Conquer, Counter... More
  • Blog Post: What Is Evolve?

    Yesterday we revealed February's cover story , a new IP from the creators of Left 4 Dead called Evolve. With this first feature for the month, we wanted to explain why Evolve is much more than just "Left 4 Aliens." While visiting Turtle Rock Studios we spoke with studio heads Phil Robb... More
  • Blog Post: The Big Decisions Of Destiny's Development

    With around 500 developers now working on the project, Destiny has ballooned to become one of the largest projects in game development history. Technical art director Ryan Ellis was there from the beginning. As one of the first people assigned to the top secret "Destiny" game at Bungie, Ellis... More
  • Blog Post: Music Of The Spheres: The Collaborative Soundscape Of Destiny

    Audio director and lead composer Marty O'Donnell is leaving the music of Halo behind and building a whole new aural world. Luckily, he has some company. Collaborating with the now in-house audio design lead and fellow composer Mike Salvatori and new partner, Paul McCartney, the three have created... More
  • Blog Post: The Surprising Evolution Of Destiny's Art

    Throughout the next month, we're going to be rolling out exclusive videos and articles to coincide with our January cover reveal of Bungie's Destiny . We're starting with the beginning, back when art director Christopher Barrett and his team of talented artists were sketching rough ideas... More
  • Blog Post: The Secret Behind Shadow Of Mordor's Rhythmic Combat

    Few game studios have a dedicated composer working within their walls. Senior composer Nathan Grigg has worked alongside director of audio Brian Pamintuan at Monolith Productions for over a decade and their collaborative work style is readily apparent in Middle-earth: Shadow of Mordor. The demo of the... More
  • Blog Post: Morning Glory: Inside The History Of Ready At Dawn

    Founded by top-level talent formerly from Blizzard and Naughty Dog, Ready At Dawn has spent the last decade growing into one of the most talented studios in the industry. While visiting the Ready At Dawn for our cover story on its new game The Order: 1886 , we sat down with co-founders Ru Weerasuriya... More
  • Blog Post: Causing Chaos Through The Years In Grand Theft Auto

    From its beginnings in 1997, Grand Theft Auto has been a game that is just as much about its open sandbox world as it is about its story and characters. Doing what you want in Grand Theft Auto's world has always been welcome, and we decided to take a look at how it has changed over the last 16 years... More
  • Blog Post: An Overview Of The Order: 1886's Gameplay And Story

    Unveiled at E3 2013, The Order: 1886 is one of Sony's bold new franchises for the PlayStation 4. Developer Ready At Dawn is breaking free from the technical constraints of the PSP with one of the most visually impressive games we've ever seen. So what is The Order: 1886? We spoke with creative... More
  • Blog Post: Hollywood And Call Of Duty's Symbiotic Love Affair

    When reading game reviews, writers frequently praise a game for being "cinematic". When reading movie reviews, you occasionally see the latest CG summer blockbuster derided for feeling "like a video game". The two industries get closer and closer every year, and the Call of Duty series... More
  • Blog Post: Post-Modern: Inside The Development History Of Call Of Duty: Ghosts

    With Call of Duty: Modern Warfare 3 tied up in a relatively neat package , the team at Infinity Ward began the long trek of developing a brand new entry in the series. We visited the studio for this month's cover story and spoke with executive producer Mark Rubin about the history of the game that... More
  • Blog Post: Bioware's Vision For The Future Of RPGs

    Our coverage this month has taken a deep dive into the development and features of Dragon Age: Inquisition , but we wanted to take time while visiting Bioware to talk about the larger-picture prospects for the studio. Dragon Age: Inquisition marks the legendary studio's first foray into the next... More
  • Blog Post: The Best Games And Biggest News Of Gamescom 2013

    Gamescom 2013 has shut its doors. With record-breaking attendance and no shortage of news to come from the event, the German gaming convention has solidified its place in the industry. Sony and Microsoft continued their duel on the way to the console launches this fall, games were announced, and fans... More
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