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  • Blog Post: Watch Us Unleash Each Character's Critical Arts Move In Street Fighter V

    The launch of Street Fighter V is right around the corner and players are excited to start piecing together who their main will be in the next entry of the classic series. We already played around with some of the characters without knowing their movesets particularly well , but now we're going in... More
  • Blog Post: Animating Rey, BB-8, And Kylo Ren For Lego Star Wars: The Force Awakens

    For Game Informer's March cover story on Lego Star Wars: The Force Awakens , we visited developer TT Fusion in Wilmslow, England to get a sneak peak at how the team is putting the game together. Previously working on animated films such as Corpse Bride , TT Fusion's head of animation Matt Palmer... More
  • Blog Post: Infinite Doom: Why SnapMap Is id’s Secret Weapon

    Doom has always had a vibrant mod community, giving gamers the ability to create their own maps an more. That legacy is moving forward into the next Doom thanks to SnapMap. In our video interview with Doom's game director, Marty Stratton, we talk about how the new SnapMap creation feature will give... More
  • Blog Post: Long Live The Arena: A Look At Doom’s Old-School Multiplayer

    As any long-time fan of the Doom series knows, over the top, gory multiplayer is core to the series' legacy. But how will the upcoming game compare to both classic Doom, and current shooter juggernauts like Halo or Call of Duty? Kicking off our last week of exclusive Doom coverage , Andrew Reiner... More
  • Blog Post: See How id's New Doom Breaks The Modern Shooter Mold

    Over the last decade we've seen a wealth of new mechanics filter into the shooter genre. Many triple-A titles have implemented cover-based combat, aiming down sights, automatic health recovery, and much more. With id Software's Doom making a highly anticipated comeback this year, how will it... More
  • Blog Post: Test Chamber – Visiting The Ouya Graveyard

    The Ouya experienced massive success on Kickstarter during the course of its campaign. With promises of being open for developers and modders, free demos for all games, and a lower price tag than any other console, the Ouya raised over $8.5 million thanks to a group of more than 63,000 backers. The enthusiasm... More
  • Blog Post: Inside Insomniac's Terrifying VR Adventure Edge Of Nowhere

    With our January cover focusing on the upcoming year of virtual reality games , we wanted to take a look at some longer experiences and not just the typical VR tech demos. One of those games was Edge of Nowhere from Insomniac Games, a game set in Antarctica that features a man named Victor Howard battling... More
  • Blog Post: The Big Grapple: Just Cause 3's Mission To Kickstart New York

    This video feature was originally published on November 21st, 2014, but we wanted to resurface it with the impending release of Avalanche New York's Just Cause 3. While Avalanche Studios co-founder Christofer Sundberg doesn't like to draw a distinction between the original studio in Stockholm... More
  • Blog Post: Uncovering The Secrets Of Max Payne And Alan Wake In Remedy's Warehouse

    While visiting Finland for our December cover story on Remedy Entertainment's Quantum Break , we wanted to touch not only on the studio's future but also reflect on their past work developing games like Max Payne and Alan Wake . The Remedy team dedicates a room in their office as their "development... More
  • Blog Post: Microsoft's Long Game: Inside Quantum Break's Challenging Development

    We've shared our hands-on impressions of Quantum Break's gameplay , but now we want to reverse time a bit and talk about how the game came to be. While visiting Remedy Entertainment's studio in Espoo, Finland for our December cover story , we spoke with the team about how Quantum Break evolved... More
  • Blog Post: Who The Hell Is Mafia III Developer Hangar 13?

    With our November cover story on Mafia III , we gave readers a mountain of information on the game. After a shift away from Mafia II's creators 2K Czech (which now serves a support role in development), there are a lot of questions from fans about where Hangar 13 came from and how they plan on continuing... More
  • Blog Post: Test Chamber – Minecraft: Story Mode

    The latest IP to receive the Telltale treatment is the wildly popular Minecraft. With no story previously existing in the game itself, Telltale had its work cut out for it in making it still feel like a Minecraft game while stripping players of the majority of the freedom that made it so popular in the... More
  • Blog Post: Reinventing The Mob – Breaking Down The Gameplay Of Mafia III

    With more and more game franchises making the transition to an open world, it's tougher than ever to stand out these days. Even for an early innovator in the genre like Mafia, the pressure's on to create a unique experience for players. With our November cover story on Mafia III , we're rolling... More
  • Blog Post: Coping With The Hype Of No Man's Sky

    [This article was originally published on December 17, 2014] Ever since No Man's Sky was unveiled during the Spike VGX awards in 2013, the internet's anticipation for this ambitious game has grown astronomically. The small studio Hello Games in Guildford, England is creating an entire galaxy... More
  • Blog Post: How TT Games Began In A Galaxy Far Away

    This feature was originally posted in 2013, but we've decided to push it back into the feed in honor of the release of Lego Dimensions . Starting with Lego Star Wars in 2005, TT Games has created a juggernaut in gaming. While visiting the Traveller's Tales studio in Knutsford, England for the... More
  • Blog Post: Test Chamber – Exploring The Underwater Terror Of Soma

    The creators of Amnesia: The Dark Descent are back with a fresh nightmare to challenge horror fans. Soma transports players to a research facility on the ocean's floor, leaving it up to them to figure out why they're there and what to do about it. I already shared my positive thoughts on the... More
  • Blog Post: An Exclusive Quick Look At Dark Souls III's Academy Assassin In Action

    Dark Souls III is on the cover of Game Informer 's October issue , so that means we've got a month of extra Dark Souls action coming your way. Today is a brief look at the starter class template, the Academy Assassin, complete with an tri-cornered hat that looks like it's straight out of... More
  • Blog Post: Passing The Puck: Assassin's Creed Creator Meets NHL's Producer

    Every year at E3, we try to connect two developers for a one-on-one conversation that viewers wouldn't expect. Even with that template in mind, we were still surprised when the creator of Assassin's Creed and founder of Panache Digital Games Patrice Désilets said that he really wanted... More
  • Blog Post: Through The Fire: How Destiny's First Year Shaped The Future

    You probably have an opinion on Destiny. Since the game's launch last September, the game has amassed a thriving community and a handful of vocal detractors. One take-away from our trip to Bungie for our September cover story is how plugged in the studio is to both the community's criticism and... More
  • Blog Post: Series Creator Hidetaka Miyazaki Watches Twitch Plays Dark Souls

    For our October cover story on Dark Souls III , we visited From Software to speak with the series creator Hidetaka Miyazaki about his career and how the team is approaching the third game. While we were there, we also booted up the steam of Twitch playing Dark Souls to get the acclaimed designer's... More
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