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  • Blog Post: How To Get Your Missing Buddy Back In Metal Gear Solid V

    Some players were disappointed to learn that you permanently lose access to one of your buddies if you complete certain missions in Metal Gear Solid V: The Phantom Pain. Well, thanks to a recent patch, you can now reunite with that buddy – if you know what to do. Warning! The article contains SPOILERS... More
  • Blog Post: Five Things Konami Should Add To MGS V: The Phantom Pain

    Metal Gear Solid V: The Phantom Pain came out earlier this month, and it is excellent – but it isn't perfect. Konami just revealed some DLC costume plans , but for fans who have already finished the game, new outfits don’t rank high on the list of things that could further enrich the... More
  • Blog Post: The Good And Bad Of The MGS V: The Phantom Pain Strategy Guide

    I like to wring every last bit of entertainment out of games, which is one of the reasons I enjoy reading strategy guides. The Metal Gear series is notoriously deep, full of Easter eggs and alternate options; even after finishing The Phantom Pain, I was excited to get my hands on the strategy guide to... More
  • Blog Post: Watch Big Boss Get A Birthday Surprise In MGS V: The Phantom Pain

    At the beginning of The Phantom Pain, you are asked to enter your date of birth. While it doesn’t seem significant at the time, the game stores that information and treats you to an amusing scene when the special day rolls around. If you don’t want to wait (or mess with your system’s... More
  • Blog Post: Konami Is Walking A Tightrope With Metal Gear Solid V In-App Transactions

    There are things we are unlikely to change, no matter how much we despise them. Pre-order bonuses aren’t going anywhere. Season passes with unspecified content are a growing trend. In-app transactions in full-priced games make too much money to abandon. The question then becomes one of nuance,... More
  • Blog Post: Hideo Kojima Discusses His Career, MGS V's Story, And More

    This interview was originally published on February 21, 2014. Game Informer traveled to Kojima Productions' headquarters in Tokyo, Japan in preparation for our Metal Gear Solid V cover story . In addition to playing through MGS V: Ground Zeroes’ main story mode and chatting with key Kojima... More
  • Blog Post: Sketching Snake: The Art Of Yoji Shinkawa

    As the man guiding the series since its inception, the name Hideo Kojima is synonymous with Metal Gear. However, starting with 1998's Metal Gear Solid, art director Yoji Shinkawa is one of the most important and consistent elements of the beloved series. His bold illustrations define the look of... More
  • Blog Post: A Newcomer's Guide To Big Boss

    If you were one of the millions of gamers whose first experience with the Metal Gear series was with 1998’s Metal Gear Solid, you probably didn’t know much about the supposedly villainous Big Boss right away. He was frequently referenced during Solid Snake's early exploits, but little... More
  • Blog Post: Dissecting Metal Gear Solid V: The Phantom Pain

    Hideo Kojima's recent panel at GDC 2013 has released a deluge of information on the next Metal Gear Solid. The director of the series finally connected the worlds and trailers from Ground Zeroes and The Phantom Pain to unveil both a new trailer and gameplay footage from Metal Gear Solid V: The Phantom... More
  • Blog Post: Editorial: The Happy Enigma Of Kojima's Phantom Pain

    I don’t exactly know what Kojima’s The Phantom Pain is, but I love it because it’s pure Kojima. When The Phantom Pain was announced at the VGAs recently, it didn’t take long for people to theorize that Kojima’s latest game was actually a Metal Gear game (either Metal Gear... More
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