The lights are on
Read Current Issue
Lego Star Wars
The Year of VR
The GI Show
Cartoon Network 'No Longer Just About Creating TV Series,' Releases New Game To Prove It
Feb 06 2016 07:00 PM
Final Fantasy Tactics Director's Kickstarted Game Shelved Indefinitely In Favor Of Other Projects
Feb 06 2016 06:41 PM
Report: Red Dead Redemption And Other Backward Compatible Games Appear On Xbox One, But Not Officially Or Uniformly
Feb 06 2016 05:14 PM
[Update] The PSP Version Of Breath Of Fire III Is Coming To North America Next Week
Feb 06 2016 03:45 PM
Official Undertale Jazz Album Live At Grillby's Released
Feb 06 2016 02:30 PM
Reader Discussion: What's The Most Devastating Loss You've Suffered In A Strategy Game?
Feb 06 2016 01:00 PM
[Update] Shadowrun: Hong Kong's Free Bonus Campaign Is Now Live
Feb 06 2016 12:00 PM
PSA: GOG's Sale On EA Classics Offers Discounts On Jade Empire, Medal Of Honor, And More
Feb 06 2016 11:00 AM
Possible Mobile Version Of The Binding Of Isaac: Rebirth Teased
Feb 06 2016 10:00 AM
Weekend Warrior – Looking For Our Shadow
Feb 05 2016 07:00 PM
An Early Look At Dying Light's The Following Expansion
on January 22, 2016 at 07:00 PM
With its enjoyable parkour mechanics and fun combat, Techland's Dying Light was one of the most pleasant surprises of 2015. As we approach the first anniversary of the original game's release, Techland is readying a major expansion, The Following. Join Reiner, Tim, and myself as we complete an...
Knife In A Gunfight: The History And Evolution Of First-Person Melee Combat
on August 27, 2015 at 02:35 PM
It’s easy to see why guns get all the glory in video games. Unleashing the BFG on a group of Hell Knights never gets old, and sniping a headshot from across the map is always satisfying. Compared to their louder, flashier cousins, melee weapons were often a neglected portion of the first-person...
Hands-On: The Ups And Downs Of Dying Light
on January 27, 2015 at 06:00 PM
Techland's latest take on the zombie apocalypse is finally here, and Dead Island fans have been eagerly waiting to see if the developer's newest open-world offering can improve upon the flaws of its predecessors. We've only just begun to sink our teeth into Dying Light's meaty campaign...
Test Chamber – Dying Light
on January 26, 2015 at 10:00 PM
Techland's newest zombie-apocalypse simulator is shambling to release this week, and the G.I. crew is taking you on a tour of the gorgeous wasteland. Join Andrew Reiner, Jeff Cork, and I as we explore Dying Light's vast and beautiful open world and put our zombie-slaying skills to the test. Sure...
Test Chamber – Call of Juarez: Gunslinger
on May 30, 2013 at 05:10 PM
After a failed attempt to modernize the Call of Juarez series, Techland's latest installment returns to its western roots. This downloadable FPS puts you into the blood-soaked boots of bounty hunter Silas Greaves. Silas treats the Wild West like a shooting gallery, mowing down rival gunmen, chickens...
Test Chamber – Dead Island Riptide
on April 23, 2013 at 03:10 PM
The latest installment in the Dead Island series is out today, and it’s a good time despite its many flaws . Written reviews can only say so much, however, so we’re showing off the first chaotic section of the game. I play as John Morgan, a hand-to-hand specialist fighting his way off a doomed...
Live Stream – Dead Island: Riptide
on April 23, 2013 at 10:12 AM
UPDATE - IT'S OVER! But you can check out the archive right here . Join us for two hours of zombie slaying in Techland and Deep Silver's Dead Island: Riptide , starting at 4:30 PM CT today. Tim Turi and I are playing the game cooperatively on Xbox 360, and are looking for two additional players...
Dead Island Devs On Surviving Minecraft, DayZ, And Zombie Fatigue
on October 31, 2012 at 03:00 PM
The developers behind Dead Island and Dead Island: Riptide have been thinking about zombies on a daily basis for years. Resident Game Informer zombie expert Tim Turi can't stop pouring zombie and survival fiction into his mind. We thought it would be a good idea to get them all together in a casual...
How Dead Island: Riptide Improves The Zombie Formula
on October 17, 2012 at 03:30 PM
Dead Island was one of the sleeper hits of 2011, and the developers surprised fans again with the June announcement of Dead Island: Riptide. As the fully-featured successor to the first Dead Island, the new game boasts a new environment, playable character, and more. Watch the video interview below with...
Dead Island Riptide Wish List
on July 27, 2012 at 03:10 PM
Deep Silver hasn't revealed anything about Dead Island Riptide beyond a title and a logo, but we already have a list of things we'd like to see in the game. Developed by Techland, Dead Island shook up the survival horror genre with its open-world structure, RPG-esque leveling and loot systems...
Afterwords: Dead Island
on January 27, 2012 at 06:35 PM
It's been several months since Dead Island bloodied game consoles with harrowing first-person survival. Since then, developer Techland has been busy updating the game and crafting the upcoming DLC , which follows the tale of newcomer Ryder White. While the makers of the genre-blending undead thrill...
Reiner And Phil Play Dead Island
on September 08, 2011 at 04:20 PM
Dead Island has been a somewhat divisive game, but most of GI's editors (including reviewer Tim Turi ) have been enjoying the hell out of it. On this episode of Reiner and Phil, Reiner sweeps me away for a romantic tropical vacation that is quickly interrupted by hordes of zombies and a whole bunch...
Dead Island Cinematic Designer Responds To Mixed Trailer Reactions
on February 25, 2011 at 03:30 PM
After falling off the radar for several years, Techland's Dead Island made a splash last week with a heartwrenching announcement trailer that followed a family and their fight for survival against a bloodthirsty zombie horde. The video was created by Glasgow-based animation house Axis that worked...
Page 1 of 1 (13 items)