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  • Blog Post: The Last Guardian's Long Journey: An Interview With Fumito Ueda

    Gamers have been anxiously awaiting The Last Guardian since it debuted at E3 in 2009, and for creator Fumito Ueda and the developers at Team Ico, it's been strenuous and not without its doubts. We talked with Ueda about the whole saga, how the game has remained intact in the transition, and the light... More
  • Blog Post: The Essentials – Shadow Of The Colossus

    For over a month now, Game Informer has been taking a look back at the video game industry's most important titles. Dubbed the Essentials, these games aren't just a ton of fun: Their quality, innovation, and industry influence make them must-play experiences for anyone who wants a greater appreciation... More
  • Blog Post: The Last Of Us Leads Geek Out Over Creators Of Ico And Resident Evil

    When visiting game studios during our cover story visits, one constant refrain is developers citing the influence of Ico on their concept of game design. We've spoken with David Cage about it in the past, and Naughty Dog's game director Bruce Straley and creative director Neil Druckmann discussed... More
  • Blog Post: Games To Beat In A Day – Ico

    Ico is one of the titles most commonly used in the "games as art" debate, but regardless of your opinion on that issue, you can appreciate this mysterious and charming adventure. What starts as a simple puzzle game evolves into a memorable journey unlike anything else in gaming. You control... More
  • Blog Post: Moments – Climbing To The Top Of The Tower In Shadow Of The Colossus

    Shadow of the Colossus released when I was in college and it commanded the attention of everyone both in and nearby my dorm room. I brought Shadow of the Colossus to the dorm shortly after release, and everybody was intrigued by it. People would come by to watch me play, putting off plans and classes... More
  • Blog Post: Replay – Ico

    Few titles in recent memory are as revered as Ico and Shadow of the Colossus. With gorgeous visuals, striking atmospheres, and solid gameplay, they're both considered classics of the PS2 era for good reason. We may be a ways away from hearing concrete information about Team Ico's next title,... More
  • Blog Post: David Cage On Self-Doubt And Admiring Team Ico

    Whenever people talk about storytelling in games, the name David Cage isn't far away. As the director of Heavy Rain and the upcoming Beyond: Two Souls, Cage has spoken at length about the power of interactive stories and the need to advance the maturity of the medium. We sat down with him recently... More
  • Blog Post: Opinion: Save The Last Guardian And Put It On The PlayStation 4

    Team Ico's The Last Guardian recently delivered a double dose of disappointment to gamers – first when it did not appear at E3 as rumored, and later when Sony's Jack Tretton said the game was on hiatus . There have been rumors that the oft-delayed game is being moved to the PlayStation... More
  • Blog Post: Moments: Colossus #3

    The moment you encounter the third colossus (also called Gaius) is breathtaking, terrifying, and indelibly memorable. Imagine this: You have killed two creatures that are roughly the size of mountains and made your way through a desolate landscape on your way to do battle with the third colossal brute... More
  • Blog Post: Interview: Fumito Ueda on The Last Guardian

    One of the perks of TGS is that usually reclusive Japanese developers come out in spades. This being true, GI editors Meagan VanBurkleo and Jeff Cork had a chance to chat with famed Team Ico lead Fumito Ueda about his thematic trilogy, design mantra and his latest PlayStation 3 project, The Last Guardian... More
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